The Warble of a Smitten Knight

the warble of a smitten knight blood and wine dlc quests witcher 3 wiki guide 300px min
Type Secondary Quests
DLC Blood and Wine
Location Toussaint
Suggested Level 35
Prerequisite The Beast of Toussaint
Next Quest Of Sheers and a Witcher I Sing
A Portrait of the Witcher as an Old Man

The Warble of a Smitten Knight is a Secondary Quest in The Witcher 3 Wild Hunt. This Secondary Quest is a part of the Blood and Wine DLC. Secondary Quests are optional Quests not required to finish the game. Some of these quests may have a bearing on certain Main Quests or may be a consequence of another Quest.

The Warble of a Smitten Knight is activated after defeating the Shaelmaar and begins by speaking to Guillaume at the medics' tent, east area of the Tourney Grounds. If you wish to successfully complete this quest, it must be done before meetinf Captain de la Tour in Capture the Castle


Tradition has sanctified two codes of conduct in Toussaint: the teachings of the Prophet Lebioda and the chivalric principles which guide its knights. These latter call for young men to prove their abilities through feats of daring during tourneys. One such knight, Guillaume, sought to stand out from the rest by fighting a shaelmaar and was injured as a result.
Afterwards, he pleaded with Geralt to visit him in the medics' tent. He said he had a very urgent matter to discuss.


The Witcher 3 The Warble of a Smitten Knight Objectives

  • Visit Guillaume in the medics' camp.

Training objectives:

  • Follow Guillaume to the shooting range.
  • Follow Guillaume to the race track.
  • Follow Guillaume to the training grounds.
  • Go to the center of the arena.
  • Defeat (knight's name). 

If decided to train later:

  • Return to Guillaume.
  • Go to the inscription tent and enter the tourney.
  • Go to the shooting range.
    • Geralt's targets. 9/9 
    • Horm's targets. 0/9

If decided to continue later:

  • Talk to Guillaume.
  • Use your Witcher Senses to investigate Vivienne's tent.
  • Go to the entrance to the racing course.
  • Win the horse race. 
    • Checkpoints passed. 9/9

As Geralt of Rivia:

  • Defeat Anséis in a mounted duel.

As Ravix of Fourhorn:

  • Defeat Tailles and his thugs.
  • Confront Vivienne.
  • Find Vivienne.
  • Follow the bird.
  • Find the bird on the other side of the cave.
  • Follow the bird. 

Continue to participate in the tourney:

  • Defeat the opposing team. (

If you won all competitions:

  • Fight the arena champion. 

If revealed Vivienne's secret:

  • Go to the glade with Vivienne and Guillaume.
  • Kill the panther.

If didn't reveal Vivienne's secret:

  • Go to the glade with Vivienne.
  • Kill the panther.
  • Return to Guillaume.


Rewards for The Warble of a Smitten Knight in The Witcher 3

  • 300exp icon witcher 3 wiki guide 
  • 500crowns oren icon currency witcher 3 wiki guide 
  • Additional 100exp icon witcher 3 wiki guide each tournament


Walkthrough for The Witcher 3 The Warble of a Smitten Knight

Defeat Shelmaar during The Beast of Toussaint quest. Speak to Gullame at the medics tent at the Tourney Grounds. You will be given the choice to practice before proceeding in the quest. Training will present a few more optional objectives. After proceedding, go to the center of the arena. A knight will challenge you here, and this will all still be a part of training. Tehn you will be tasked to go to the incription tent and enter the tourney. 

Depending on your choices, you will have a different set of objectives during the tourney. Each competition will have their own set of objectives to follow. Your wins and losses may affect the outcome of the objectives. Approach each activity area to display your objectives. These tournament activities include a few stages: 

  • Shooting Range
  • Racing
  • Battle

As you progress through each tournament activity, you will eventually be prompted with a few objectives outside of the competitions. 
You may search for clues in Vivienne's tent. Examine all the notes and read them and you are eventually taken to the next game. 

If challenged to duel, agree to forward with it sicne you risk being thrown out of the tournament by refusing. 

When prompted, follow Bienne into the woods and choose to go through the cave passage when you face the option for an easier route. After your interaction with Vivienne, you can return to the tournanment. You will have 2 options

  • Keep Vivienne's secret: You will then be able to use the oriole egg method
  • Reveal her secret: Guillaume will volunteer to reflect the curse on himself

The end of the quest will still result in lifting the curse and will play out depending on your decision. 

  • Choosing to tell Guillaume will force you to transfer the curse and provides a happy ending for the couple
  • Choosing to keep her secret will lift her curse, but will result in a shorter life for Vivienne and an unhappy Guillaume

Lifting the curse completes the quest.


The Warble of a Smitten Knight Journal

  • If Geralt decides to help:

In the charming fairytale duchy for which Toussaint commonly passes, love blooms and erupts into flames faster than in any other corner of the known world. I know what I say, for I too experienced my share of beautiful, passionate moments there, with the painfully lovely Duchess Anarietta, no less...
But to return to Geralt's adventures, he agreed to assist a young knight with his troubles in relation to a striking young lady-in-waiting named Vivienne. The youth, lacking experience in love's games, its ruses and deceits, was feverish and suspected that the lofty and inaccessible object of his love might have fallen victim to an evil spell. Wishing to help the youth get to the bottom of the matter, the witcher agreed to enter the lists and take part in the tourney's assorted challenges.
In observance of tradition, the witcher had to reveal a name to take part in the tourney.

  • If Geralt chooses "Geralt of Rivia":

He chose the immensely original moniker "Geralt of Rivia."

  • If Geralt chooses "Ravix of Fourhorn":

He chose the pseudonym he used occasionally - Ravix of Fourhorn.
While playing knight, Geralt did not dare neglect his witcherly duties. He spied on Vivienne and followed her to a forest glade, where he discovered her secret. The woman had been cursed while still in her mother's womb. Touched by moonlight, she transformed into a bird.

Geralt offered to help her, to lift the curse that held her. Yet he warned Vivienne that the ritual to break the spell could have dire consequences.

  • If Geralt tells Guillaume the details about the curse:

Aided by Guillaume, Geralt performed a ritual that was to lift the curse from Vivienne and transfer it to another. Though the witcher doubted it could be effective, the rite worked and the curse passed to the young knight who had valiantly agreed to shoulder its burden. It brings a tear to the eye to think how a seemingly superficial fascination for a woman's beauty can take a turn even more beautiful...

  • If Geralt meets the couple later:

Passed to Guillaume, the curse seemed much weakened, its symptoms far less powerful than those that had troubled Vivienne. When Geralt happened upon the couple some time later in Toussaint, they looked happy and in love. This only serves to confirm my observation regarding the unusual aura that seems to hover over the duchy. It almost inspires one to exclaim, "They lived happily ever after!"

  • If Geralt does not tell Guillaume the details about the curse:

Geralt performerd a ritual aimed at reversing the curse that held Vivienne. He had warned her beforehand that it could result in shortening her remaining life to but a handful of years - the number lived on average by an oriole, the egg of which the witcher used during the ritual.
Vivienne had acknowledged this possible consequence and stated that she would be grateful to Geralt. For it was through his efforts that she could finally taste a normal life unfettered by the need to conceal her "defect".

  • If Geralt doesn't help:

Geralt was torn away from the tourney's entertainments by the vampires' attack. All able hands were needed to fend off this threat, meaning Toussaint's menfolk could no longer dabble in artificial feats of bravery and staged fights.

Consumed by his battle against Dettlaff, Geralt had no chance to talk to Vivienne and never learned what secret she hid, assuming she hid one at all, and the whole affair was not just the product of a young lover's imagination... These can be exceptionally fertile and prone to error, as I know very well myself, being both a lover and young, at least at heart.
If Geralt finds Guillaume's body later:
Geralt came across Guillaume's corpse in the city. It seemed the young knight had found[sic] bravely against the vampires before ultimately dying while defending his city.

Thus death won out over love, which unfortunately can happen even in Toussaint.
As I write these words I tip a glass of Est Est in honor of the poor young man... So what, that I didn't know him -- Geralt said he was fine fellow, decent and true.
And that's enough for me.


The Witcher 3 The Warble of a Smitten Knight Notes & Trivia

  • Notes, Tips, Other Trivia for The Warble of a Smitten Knight.



The Witcher 3: Wild Hunt All Secondary Quests
A Bard's Beloved  ♦  A Dangerous Game  ♦  A Deadly Plot  ♦  A Dog's Life  ♦  A Favor for a Friend  ♦  A Feast for Crows  ♦  A Final Kindness  ♦  A Frying Pan, Spick and Span  ♦  A Greedy God  ♦  A Knight's Tales  ♦  A Midnight Clear  ♦  A Portrait of the Witcher as an Old Man  ♦  A Towerful of Mice  ♦  A Walk on the Waterfront  ♦  Amidst the Mill's Grist  ♦  An Invitation From Keira Metz  ♦  At the Mercy of Strangers  ♦  Avid Collector  ♦  Big Feet to Fill  ♦  Big Feet to Fill: The Fifth Group  ♦  Big Feet to Fill: The First Group  ♦  Big Feet to Fill: The Fourth Group  ♦  Big Feet to Fill: The Second Group  ♦  Big Feet to Fill: The Third Group  ♦  Bitter Harvest  ♦  Black Pearl  ♦  Blood Ties  ♦  Cabaret  ♦  Caravan Attack  ♦  Carnal Sins  ♦  Ciri's Room  ♦  Deadly Crossing (I)  ♦  Deadly Crossing (II)  ♦  Death by Fire  ♦  Defender of the Faith  ♦  Duck, Duck, Goosed!  ♦  Enchanting: Quality Has Its Price  ♦  Enchanting: Start-up Costs  ♦  Extreme Cosplay  ♦  Face Me if You Dare  ♦  Faithful Friend (Quest)  ♦  Fake Papers  ♦  Father Knows Worst  ♦  Fencing Lessons  ♦  Fists of Fury: Toussaint  ♦  Fists of Fury: Velen  ♦  Following the Thread  ♦  Fools' Gold  ♦  For the Advancement of Learning  ♦  Forefathers' Eve  ♦  Funeral Pyres  ♦  Ghosts of the Past  ♦  Goodness, Gracious, Great Balls of Granite!  ♦  Gwent: Never Fear, Skellige's Here  ♦  Gwent: Playing Innkeeps  ♦  Gwent: To Everything - Turn, Turn, Tournament!  ♦  Gwent: Velen Players  ♦  Harassing a Troll  ♦  Haunted House  ♦  Hazardous Goods  ♦  Hey, You Wanna Look at My Stuff  ♦  Hidden Messages of the Nilfgaardian Kind  ♦  Honor Among Thieves  ♦  In the Eternal Fire's Shadow  ♦  It Takes Three to Tango  ♦  Knight for Hire  ♦  Last Rites  ♦  Little Red  ♦  Looters (II)  ♦  Looters (III)  ♦  Love's Cruel Snares  ♦  Lynch Mob  ♦  Magic Lamp  ♦  Man’s Best Friend  ♦  Master Armorers  ♦  Master Master Master Master!  ♦  Message from an Old Friend  ♦  Missing in Action  ♦  Mutual of Beauclair's Wild Kingdom  ♦  No Place Like Home (Blood and Wine)  ♦  Novigrad, Closed City  ♦  Of Dairy and Darkness  ♦  Of Sheers and a Witcher I Sing  ♦  Of Swords and Dumplings  ♦  On Death's Bed  ♦  Out on Your Arse!  ♦  Paperchase  ♦  Practicum in Advanced Alchemy  ♦  Precious Cargo  ♦  Races: Crow's Perch  ♦  Races: Swift as the Western Winds  ♦  Raging Wolf  ♦  Reason of State  ♦  Return to Crookback Bog  ♦  Rose on a Red Field  ♦  Take What You Want  ♦  The Dwarven Document Dilemma  ♦  The Fall of the House of Reardon  ♦  The Gangs of Novigrad  ♦  The Hunger Game  ♦  The Perks of Being a Jailbird  ♦  The Taxman Cometh  ♦  The Truth is in the Stars  ♦  The Volunteer  ♦  The Words of the Prophets Are Written on Sarcophagi  ♦  There Can Be Only One  ♦  Thou Shalt Not Pass  ♦  Till Death Do You Part  ♦  Turn and Face the Strange  ♦  Twisted Firestarter  ♦  Vintner's Contract: Chuchote Cave  ♦  Vintner's Contract: Cleaning Those Hard-to-Reach Places  ♦  Vintner's Contract: Duchaton Crest  ♦  Vintner's Contract: Dun Tynne Hillside  ♦  Vintner's Contract: Griffin-in-the-Vines  ♦  Vintner's Contract: Rivecalme Storehouse  ♦  Warehouse of Woe  ♦  Wild at Heart  ♦  Wine Wars: Belgaard  ♦  Wine Wars: Consorting  ♦  Wine Wars: Coronata  ♦  Wine Wars: The Deus in the Machina  ♦  Wine Wars: Vermentino  ♦  Witcher Wannabe  ♦  Without a Trace

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