There Can Be Only One

there can be only one blood and wine dlc quests witcher 3 wiki guide 300px min
Type Secondary Quests
DLC Blood and Wine
Location Toussaint
Suggested Level 43
Prerequisite none
Next Quest none

There Can Be Only One is a Secondary Quest in The Witcher 3 Wild Hunt. This Secondary Quest is a part of the Blood and Wine DLC. Secondary Quests are optional Quests not required to finish the game. Some of these quests may have a bearing on certain Main Quests or may be a consequence of another Quest.

There Can Be Only One can be activated by picking it up from the notice board: "Test Yourself with the Trials of the Virtues!" or by overhearing a Bors and Percival at the Tourney Grounds 


Upon a notice board in Toussaint, Geralt found a call to all who wished to submit to a Test of Virtue. The notice's mysterious author summoned any who dared to an isle upon Lac Célavy, where they would have a chance to prove their worthiness of character. He who successfully completed the test would receive a reward. Though Geralt had never thought of himself as particularly virtuous, he found the summons intriguing and decided to go to the appointed spot to learn what the trials entailed.


The Witcher 3 There Can Be Only One Objectives

  • Investigate the isle on Lac Célavy.
  • Talk to the hermit.

If you haven't yet proved the five chivalric virtues:

  • [Optional] Read the inscriptions on the stones. Wait for a chance to prove your valor.
  • Wait for a chance to prove you are a man of honor.
  • Wait for a chance to prove you are capable of compassion.
  • Wait for a chance to prove your generosity.
  • Wait for a chance to prove your wisdom.
  • Return to the hermit and have him judge your deeds.


  • Tell the hermit you're ready to fight him.
  • Fight the hermit. 


Rewards for There Can Be Only One in The Witcher 3


Walkthrough for The Witcher 3 There Can Be Only One

Begin the quest by either picking it up from the notice board: "Test Yourself with the Trials of the Virtues!" or by overhearing a Bors and Percival at the Tourney Grounds. The quest is introduced in Lac Célavy. You will need to prove that you are worthy and embody the 5 virtues:

  • Valor
  • Honor
  • Wisdom
  • Sympathy
  • Generosity

These virtues can be proved during other quests depending on the decisions you make. 






Proving wisdom:


There Can Be Only One Journal

  • If Geralt overhead a conversation to begin the quest instead

Geralt overheard a conversation between two knights. One of them had recently undergone a mysterious trial. This had played out on the shores of Lac Célavy.

On the lakeshore Geralt encountered a hermit who promised the witcher a wondrous blade. To receive it, Geralt had to prove he lived by the five chivalric virtues.
Many consider themselves courageous, yet when confronting true danger prove consummate cowards. Naturally, this applies in no way to Geralt, who faced mortal danger and vanquished it post haste, thus successfully passing the Trial of Valor.
Mercy is not something folk expect of witchers. As it is, they were created to hunt and kill monsters, and the mutations they undergo as children customarily strip them of all emotions. Yet Geralt had always been somewhat different, so when push came to shove he passed the Trial of Compassion, for he had always striven simply to be a decent man in spite of all.
At times it is hard to keep one's word and thus demonstrate honor when faced by temptation. Luckily, Geralt was stouthearted and successfully completed the Trial of Honor.
Among the virtues, wisdom oft proves hardest to find, let alone prove, for most consider themselves wise while the world is chock full of fools. Yet Geralt had never thought of himself too highly in this regard, just like that famed philosopher who knew well that he knew very little if not nothing. Perhaps this was why the witcher managed easily to prove he was no stranger to this virtue.
Paradoxically, it is sometimes easier to demonstrate valor or honor than it is to show generosity. For the fact is many are courageous and honorable simply to advance their own cause. Geralt, like all witchers, worked for coin, but always knew well when a situation required him to show generosity. No surprise, then, that he successfully passed the trial meant to test this virtue.
The trial of valor hardly proved easy, but Geralt emerged from it victorious, defeating quite an extraordinary foe. He thus proved he was no stranger to the chivalric virtues.
The witchers' codex does not require its adherents to demonstrate honor, but Geralt was an honorable man in and of himself. As a result, he completed the trial for this virtue with flying colors.
Not a soul expects witchers to show compassion for the simple reason that their profession offers few opportunities where they even might demonstrate mercy, let alone should. Geralt nonetheless managed to demonstrate that he could show compassion when warranted, and thus also was in possession of this virtue.
Generosity is a hard virtue to demonstrate for the simple reason that it generally requires to demonstrator to bear a cost. Many show themselves capable of being valiant or honorable when it benefits them, yet when circumstances call on them to dig deep into their coin pouches, the purse strings turn out to be knotted tight. Luckily, Geralt was not of this ilk and proved himself a generous man, thanks to which he also successfully completed the trial for this virtue.
Among the virtues, wisdom is arguably hardest to prove, for many consider themselves wise, yet the world is full of fools. Geralt never thought of himself as excessively wise, and perhaps this is why he managed to prove this virtue was no stranger to him.
Geralt proved that he live[sic] by the Five Chivalric Virtues.
In a duel that played out upon the lake's surface, Geralt defeated the mysterious hermit. To his great surprise, the hermit then proved to be no man, revealing himself to have been the Lady of the Lake in disguise. Geralt had met the Lady some time past along his Path. The Lady of the Lake bestowed upon him the legendary blade called Aerondight.


The Witcher 3 There Can Be Only One Notes & Trivia

  • Notes, Tips, Other Trivia for There Can Be Only One.



The Witcher 3: Wild Hunt All Secondary Quests
A Bard's Beloved  ♦  A Dangerous Game  ♦  A Deadly Plot  ♦  A Dog's Life  ♦  A Favor for a Friend  ♦  A Feast for Crows  ♦  A Final Kindness  ♦  A Frying Pan, Spick and Span  ♦  A Greedy God  ♦  A Knight's Tales  ♦  A Midnight Clear  ♦  A Portrait of the Witcher as an Old Man  ♦  A Towerful of Mice  ♦  A Walk on the Waterfront  ♦  Amidst the Mill's Grist  ♦  An Invitation From Keira Metz  ♦  At the Mercy of Strangers  ♦  Avid Collector  ♦  Big Feet to Fill  ♦  Big Feet to Fill: The Fifth Group  ♦  Big Feet to Fill: The First Group  ♦  Big Feet to Fill: The Fourth Group  ♦  Big Feet to Fill: The Second Group  ♦  Big Feet to Fill: The Third Group  ♦  Bitter Harvest  ♦  Black Pearl  ♦  Blood Ties  ♦  Cabaret  ♦  Caravan Attack  ♦  Carnal Sins  ♦  Ciri's Room  ♦  Deadly Crossing (I)  ♦  Deadly Crossing (II)  ♦  Death by Fire  ♦  Defender of the Faith  ♦  Duck, Duck, Goosed!  ♦  Enchanting: Quality Has Its Price  ♦  Enchanting: Start-up Costs  ♦  Extreme Cosplay  ♦  Face Me if You Dare  ♦  Faithful Friend (Quest)  ♦  Fake Papers  ♦  Father Knows Worst  ♦  Fencing Lessons  ♦  Fists of Fury: Toussaint  ♦  Fists of Fury: Velen  ♦  Following the Thread  ♦  Fools' Gold  ♦  For the Advancement of Learning  ♦  Forefathers' Eve  ♦  Funeral Pyres  ♦  Ghosts of the Past  ♦  Goodness, Gracious, Great Balls of Granite!  ♦  Gwent: Never Fear, Skellige's Here  ♦  Gwent: Playing Innkeeps  ♦  Gwent: To Everything - Turn, Turn, Tournament!  ♦  Gwent: Velen Players  ♦  Harassing a Troll  ♦  Haunted House  ♦  Hazardous Goods  ♦  Hey, You Wanna Look at My Stuff  ♦  Hidden Messages of the Nilfgaardian Kind  ♦  Honor Among Thieves  ♦  In the Eternal Fire's Shadow  ♦  It Takes Three to Tango  ♦  Knight for Hire  ♦  Last Rites  ♦  Little Red  ♦  Looters (II)  ♦  Looters (III)  ♦  Love's Cruel Snares  ♦  Lynch Mob  ♦  Magic Lamp  ♦  Master Armorers  ♦  Master Master Master Master!  ♦  Message from an Old Friend  ♦  Missing in Action  ♦  Mutual of Beauclair's Wild Kingdom  ♦  No Place Like Home (Blood and Wine)  ♦  Novigrad, Closed City  ♦  Of Dairy and Darkness  ♦  Of Sheers and a Witcher I Sing  ♦  Of Swords and Dumplings  ♦  On Death's Bed  ♦  Out on Your Arse!  ♦  Paperchase  ♦  Practicum in Advanced Alchemy  ♦  Precious Cargo  ♦  Races: Crow's Perch  ♦  Races: Swift as the Western Winds  ♦  Raging Wolf  ♦  Reason of State  ♦  Return to Crookback Bog  ♦  Rose on a Red Field  ♦  Take What You Want  ♦  The Dwarven Document Dilemma  ♦  The Fall of the House of Reardon  ♦  The Gangs of Novigrad  ♦  The Hunger Game  ♦  The Perks of Being a Jailbird  ♦  The Taxman Cometh  ♦  The Truth is in the Stars  ♦  The Volunteer  ♦  The Warble of a Smitten Knight  ♦  The Words of the Prophets Are Written on Sarcophagi  ♦  Thou Shalt Not Pass  ♦  Till Death Do You Part  ♦  Turn and Face the Strange  ♦  Twisted Firestarter  ♦  Vintner's Contract: Chuchote Cave  ♦  Vintner's Contract: Cleaning Those Hard-to-Reach Places  ♦  Vintner's Contract: Duchaton Crest  ♦  Vintner's Contract: Dun Tynne Hillside  ♦  Vintner's Contract: Griffin-in-the-Vines  ♦  Vintner's Contract: Rivecalme Storehouse  ♦  Warehouse of Woe  ♦  Wild at Heart  ♦  Wine Wars: Belgaard  ♦  Wine Wars: Consorting  ♦  Wine Wars: Coronata  ♦  Wine Wars: The Deus in the Machina  ♦  Wine Wars: Vermentino  ♦  Witcher Wannabe  ♦  Without a Trace

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