Precious Cargo

Type Secondary Quest
Location White Orchard
Suggested Level -
Prerequisite None
Next Quest None

Precious Cargo is a Secondary Quest in The Witcher 3 Wild Hunt. Secondary Quests are optional Quests not required to finish the game. Some of these quests may have a bearing on certain Main Quests or may be a consequence of another Quest.

Precious Cargo can be obtained by speaking to the merchant marked with a yellow exclamation mark north of the Sawmill in White Orchard. He asks for aid in recovering his lost goods. 


The merchant Geralt found standing by the side of the road in White Orchard was extremely distraught. He had been hauling some precious goods to the Nilfgaardian camp when his horse spooked and veered off the road, pulling the merchant's cart with it and dumping the whole works in the foggy swamp outside the camp. The poor horse became trapped in the muck and soon was devoured by the monsters who inevitably lurk in such places. The merchant was understandably afraid to go retrieve his goods, and thus asked the witcher to do it for him - in return for a sizable reward.


The Witcher 3 Precious Cargo Objectives

  • Find the little box the merchant mentioned using your Witcher Senses.
  • Use your Witcher Senses to find where the cart left the road.
  • Find the cart.
  • Look around the cart for evidence about the attack using your Witcher Senses.
  • Return the box to the merchant.

If Geralt exposes the merchant's lies:

  • Chase down the merchant.
  • Knock the merchant off his horse.

If the merchant escapes and reaches his camp:

  • Defeat the bandits.


Rewards for Precious Cargo in The Witcher 3

If Geralt takes the merchant to the Nilfgaardian soldiers or lets him go free with the box:

  • 10 Exp
  • 30 Crowns

If Geralt lets the merchant go free but keeps the box:


Walkthrough for The Witcher 3 Precious Cargo

Once you approach the merchant, talk to him about his goods being stuck in a monster infested area. The merchant will then request for your help in retrieving his lost goods, and to look for the locked box in his cart.

Now you would need to find cart tracks, use your Witcher Senses to investigate and examine the cart tracks, it should lead you off into the swamp. Once you reach the swamp, you will encounter a few Drowners in the area, eliminate them to continue.

After defeating the Drowners, examine the cart, you will see that it was shot with arrows, indicating that it was not done by monsters like the merchant said. You will also see the horse's body covered in arrows, and a corpse nearby. You will also find the small locked box nearby, covered in human blood.You can now head back to the merchant. You will have two choices here:

  • You can simply give him the box without confronting him about the lie. If you just give him the box, he will accept it and give you your reward (20 orens) and be on his way
  • If you confront him, he will try to flee and escape on horseback.

You must attempt to chase him on horseback as well and stop him by knocking him off his horse. If you let him get too far from you, the quest will fail.

Once you are able to knock him off his horse before he reaches his camp, you won't have to fight any other bandits. But if you knock him off by the time he reaches the camp, you will have to deal with three other bandits.He will then reveal himself as John Geermer, a soldier from a disbanded Temerian unit that's been a part of a group raiding Nilfgaardian supplies. You will have 3 choices here:

  • You can let him go but you keep the box. (50 orens , 5x Celandine and 4x White Myrtle)
  • You let him go and give him the box as well. (30 orens)
  • You turn him in. (30 orens)

The quest will be completed after you make a choice.


The Witcher 3 Precious Cargo Notes & Trivia

  • Notes, Tips, Other Trivia for Precious Cargo.


The Witcher 3: Wild Hunt All Secondary Quests
A Bard's Beloved  ♦  A Dangerous Game  ♦  A Deadly Plot  ♦  A Dog's Life  ♦  A Favor for a Friend  ♦  A Feast for Crows  ♦  A Final Kindness  ♦  A Frying Pan, Spick and Span  ♦  A Greedy God  ♦  A Knight's Tales  ♦  A Midnight Clear  ♦  A Portrait of the Witcher as an Old Man  ♦  A Towerful of Mice  ♦  A Walk on the Waterfront  ♦  Amidst the Mill's Grist  ♦  An Invitation From Keira Metz  ♦  At the Mercy of Strangers  ♦  Avid Collector  ♦  Big Feet to Fill  ♦  Big Feet to Fill: The Fifth Group  ♦  Big Feet to Fill: The First Group  ♦  Big Feet to Fill: The Fourth Group  ♦  Big Feet to Fill: The Second Group  ♦  Big Feet to Fill: The Third Group  ♦  Bitter Harvest  ♦  Black Pearl  ♦  Blood Ties  ♦  Cabaret  ♦  Caravan Attack  ♦  Carnal Sins  ♦  Ciri's Room  ♦  Deadly Crossing (I)  ♦  Deadly Crossing (II)  ♦  Death by Fire  ♦  Defender of the Faith  ♦  Duck, Duck, Goosed!  ♦  Enchanting: Quality Has Its Price  ♦  Enchanting: Start-up Costs  ♦  Extreme Cosplay  ♦  Face Me if You Dare  ♦  Faithful Friend (Quest)  ♦  Fake Papers  ♦  Father Knows Worst  ♦  Fencing Lessons  ♦  Fists of Fury: Toussaint  ♦  Fists of Fury: Velen  ♦  Following the Thread  ♦  Fools' Gold  ♦  For the Advancement of Learning  ♦  Forefathers' Eve  ♦  Funeral Pyres  ♦  Ghosts of the Past  ♦  Goodness, Gracious, Great Balls of Granite!  ♦  Gwent: Never Fear, Skellige's Here  ♦  Gwent: Playing Innkeeps  ♦  Gwent: To Everything - Turn, Turn, Tournament!  ♦  Gwent: Velen Players  ♦  Harassing a Troll  ♦  Haunted House  ♦  Hazardous Goods  ♦  Hey, You Wanna Look at My Stuff  ♦  Hidden Messages of the Nilfgaardian Kind  ♦  Honor Among Thieves  ♦  In the Eternal Fire's Shadow  ♦  It Takes Three to Tango  ♦  Knight for Hire  ♦  Last Rites  ♦  Little Red  ♦  Looters (II)  ♦  Looters (III)  ♦  Love's Cruel Snares  ♦  Lynch Mob  ♦  Magic Lamp  ♦  Master Armorers  ♦  Master Master Master Master!  ♦  Message from an Old Friend  ♦  Missing in Action  ♦  Mutual of Beauclair's Wild Kingdom  ♦  No Place Like Home (Blood and Wine)  ♦  Novigrad, Closed City  ♦  Of Dairy and Darkness  ♦  Of Sheers and a Witcher I Sing  ♦  Of Swords and Dumplings  ♦  On Death's Bed  ♦  Out on Your Arse!  ♦  Paperchase  ♦  Practicum in Advanced Alchemy  ♦  Races: Crow's Perch  ♦  Races: Swift as the Western Winds  ♦  Raging Wolf  ♦  Reason of State  ♦  Return to Crookback Bog  ♦  Rose on a Red Field  ♦  Take What You Want  ♦  The Dwarven Document Dilemma  ♦  The Fall of the House of Reardon  ♦  The Gangs of Novigrad  ♦  The Hunger Game  ♦  The Perks of Being a Jailbird  ♦  The Taxman Cometh  ♦  The Truth is in the Stars  ♦  The Volunteer  ♦  The Warble of a Smitten Knight  ♦  The Words of the Prophets Are Written on Sarcophagi  ♦  There Can Be Only One  ♦  Thou Shalt Not Pass  ♦  Till Death Do You Part  ♦  Turn and Face the Strange  ♦  Twisted Firestarter  ♦  Vintner's Contract: Chuchote Cave  ♦  Vintner's Contract: Cleaning Those Hard-to-Reach Places  ♦  Vintner's Contract: Duchaton Crest  ♦  Vintner's Contract: Dun Tynne Hillside  ♦  Vintner's Contract: Griffin-in-the-Vines  ♦  Vintner's Contract: Rivecalme Storehouse  ♦  Warehouse of Woe  ♦  Wild at Heart  ♦  Wine Wars: Belgaard  ♦  Wine Wars: Consorting  ♦  Wine Wars: Coronata  ♦  Wine Wars: The Deus in the Machina  ♦  Wine Wars: Vermentino  ♦  Witcher Wannabe  ♦  Without a Trace

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    • Anonymous

      I really disliked this quest. I feel the neutral answer of just giving him the box a bit lacking. I think extorting him as an option would be better than just letting him go or turning him over. No answer was RP satisfactory for me or felt rewarding outside of RP.

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