Extreme Cosplay

extreme cosplay blood and wine dlc quests witcher 3 wiki guide 300px min
Type Secondary Quests
DLC Blood and Wine
Location Toussaint
Suggested Level 40
Prerequisite none
Next Quest none

Extreme Cosplay is a Secondary Quest in The Witcher 3 Wild Hunt. This Secondary Quest is a part of the Blood and Wine DLC. Secondary Quests are optional Quests not required to finish the game. Some of these quests may have a bearing on certain Main Quests or may be a consequence of another Quest.

Extreme Cosplay begins in Caroberta Woods. Geralt may come across a trail of of blood or encounter Gaston first near the Doren Alma Estate. These action will both trigger the quest, but will produce different journal entries depending on the first encounter.  


Though many find it hard to believe, witchers can catch the scent of blood from over a league away. It thus comes as no surprise that, one day as he traveled in toussaint, Geralt departed from the beaten path towards a seemingly peaceful residence. When he found bloody marks on it's locked doors, he began investigating...


The Witcher 3 Extreme Cosplay Objectives

  • Follow the tracks of the murdered man using your Witcher Senses.
  • Investigate the estate grounds using your Witcher Senses.
  • Use your Witcher Senses to follow the smell of burning.
  • Light all the lamps in the garden. 6/6
  • Take a loaf of elven bread.
  • Place an offering of elven bread in front of Durand's throne.
  • Take a bottle of elven wine.
  • Place an offering of elven wine in front of Durand's throne.
  • Pick up an elven shield.
  • Pick up an elven sword.
  • Draw the elven sword and shield.
  • Kneel before Durand.
  • Defeat the living statues.


Rewards for Extreme Cosplay in The Witcher 3

  • 250exp icon witcher 3 wiki guide
  • 300 crowns oren icon currency witcher 3 wiki guide
  • Ancient elven sword


Walkthrough for The Witcher 3 Extreme Cosplay

Begin the quest by either interacting with Gaston or the trail of blood by the Doren Alma Estate. Follow the tracks then examin the end and it will lead you to a gate. Use Aard on the gate to get through. then investigate teh estate. You will have a few highlighted areas. Approach the stairs and you will fnd some burn marks. You will then be prompted to follow the smell of burning. It will lead you to a door. Knock on the door. The cutscene will begin adn you will have the option to ask for help. Do so and they will not decline. Your next objective will be to light the 6 lamps in the area then to take a loaf of bread and place it one the plate in front of the throne. Do the same with the elven wine.  Pick up the sword  and shield found in the same area then draw it and kneel on the rug area infront of the throne. After this is complete, you will face a number of Living Statues. Defeat them and that will be your last objective. 


Extreme Cosplay Journal

(If Gaston is foundfirst instead of the trail of blood)
Sometimes traveling can be deadly dull – nothing but the slow crawl of the horizon, the sun beating down on your neck and the chirping of crickets. Other times, however, it can be surprisingly eventful, as a certain Gaston, a simple merchant from Toussaint, learned for himself when he happened across a mortally wounded man by the roadside. Though he provided aid as quickly as he could, the mysterious man soon bled to death. Right as he did, up walked the hero of my tale, Geralt.

Though Geralt usually works alone, he made an exception in this case and agreed to let Gaston accompany him. Together they set off following the dead man's tracks towards a residence in which all seemed calm and quiet. Yet once they entered, they found overturned tables, cracked dishes and... more bodies. Luckily, the owner of the villa, Durand Faucher-Plamondon de Savarin, had survived the massacre and was able to tell them what had happened. It seemed Durand and his companions from the Society of Friends of the History of Toussaint had accidentally summoned some kind of monster. Geralt knew his duty was to draw the beast there again and exterminate it before it could shed more blood.
The story had a surprising finale. They discovered the massacre had been committed by... elven statues. Durand had purchased these a few weeks prior. They were in truth golems, meant to be part of a trap set by the last elven ruler of Toussaint, Divethaf, to take out his vanquisher and tormentor, King Ludovic. Divethaf's trap was never sprung, so his golems slept through the centuries, undisturbed until Durand repeated a formula during an act of historic reconstruction and they awoke...


The Witcher 3 Extreme Cosplay Notes & Trivia

  • Notes, Tips, Other Trivia for Extreme Cosplay.



The Witcher 3: Wild Hunt All Secondary Quests
A Bard's Beloved  ♦  A Dangerous Game  ♦  A Deadly Plot  ♦  A Dog's Life  ♦  A Favor for a Friend  ♦  A Feast for Crows  ♦  A Final Kindness  ♦  A Frying Pan, Spick and Span  ♦  A Greedy God  ♦  A Knight's Tales  ♦  A Midnight Clear  ♦  A Portrait of the Witcher as an Old Man  ♦  A Towerful of Mice  ♦  A Walk on the Waterfront  ♦  Amidst the Mill's Grist  ♦  An Invitation From Keira Metz  ♦  At the Mercy of Strangers  ♦  Avid Collector  ♦  Big Feet to Fill  ♦  Big Feet to Fill: The Fifth Group  ♦  Big Feet to Fill: The First Group  ♦  Big Feet to Fill: The Fourth Group  ♦  Big Feet to Fill: The Second Group  ♦  Big Feet to Fill: The Third Group  ♦  Bitter Harvest  ♦  Black Pearl  ♦  Blood Ties  ♦  Cabaret  ♦  Caravan Attack  ♦  Carnal Sins  ♦  Ciri's Room  ♦  Deadly Crossing (I)  ♦  Deadly Crossing (II)  ♦  Death by Fire  ♦  Defender of the Faith  ♦  Duck, Duck, Goosed!  ♦  Enchanting: Quality Has Its Price  ♦  Enchanting: Start-up Costs  ♦  Face Me if You Dare  ♦  Faithful Friend (Quest)  ♦  Fake Papers  ♦  Father Knows Worst  ♦  Fencing Lessons  ♦  Fists of Fury: Toussaint  ♦  Fists of Fury: Velen  ♦  Following the Thread  ♦  Fools' Gold  ♦  For the Advancement of Learning  ♦  Forefathers' Eve  ♦  Funeral Pyres  ♦  Ghosts of the Past  ♦  Goodness, Gracious, Great Balls of Granite!  ♦  Gwent: Never Fear, Skellige's Here  ♦  Gwent: Playing Innkeeps  ♦  Gwent: To Everything - Turn, Turn, Tournament!  ♦  Gwent: Velen Players  ♦  Harassing a Troll  ♦  Haunted House  ♦  Hazardous Goods  ♦  Hey, You Wanna Look at My Stuff  ♦  Hidden Messages of the Nilfgaardian Kind  ♦  Honor Among Thieves  ♦  In the Eternal Fire's Shadow  ♦  It Takes Three to Tango  ♦  Knight for Hire  ♦  Last Rites  ♦  Little Red  ♦  Looters (II)  ♦  Looters (III)  ♦  Love's Cruel Snares  ♦  Lynch Mob  ♦  Magic Lamp  ♦  Man’s Best Friend  ♦  Master Armorers  ♦  Master Master Master Master!  ♦  Message from an Old Friend  ♦  Missing in Action  ♦  Mutual of Beauclair's Wild Kingdom  ♦  No Place Like Home (Blood and Wine)  ♦  Novigrad, Closed City  ♦  Of Dairy and Darkness  ♦  Of Sheers and a Witcher I Sing  ♦  Of Swords and Dumplings  ♦  On Death's Bed  ♦  Out on Your Arse!  ♦  Paperchase  ♦  Practicum in Advanced Alchemy  ♦  Precious Cargo  ♦  Races: Crow's Perch  ♦  Races: Swift as the Western Winds  ♦  Raging Wolf  ♦  Reason of State  ♦  Return to Crookback Bog  ♦  Rose on a Red Field  ♦  Take What You Want  ♦  The Dwarven Document Dilemma  ♦  The Fall of the House of Reardon  ♦  The Gangs of Novigrad  ♦  The Hunger Game  ♦  The Perks of Being a Jailbird  ♦  The Taxman Cometh  ♦  The Truth is in the Stars  ♦  The Volunteer  ♦  The Warble of a Smitten Knight  ♦  The Words of the Prophets Are Written on Sarcophagi  ♦  There Can Be Only One  ♦  Thou Shalt Not Pass  ♦  Till Death Do You Part  ♦  Turn and Face the Strange  ♦  Twisted Firestarter  ♦  Vintner's Contract: Chuchote Cave  ♦  Vintner's Contract: Cleaning Those Hard-to-Reach Places  ♦  Vintner's Contract: Duchaton Crest  ♦  Vintner's Contract: Dun Tynne Hillside  ♦  Vintner's Contract: Griffin-in-the-Vines  ♦  Vintner's Contract: Rivecalme Storehouse  ♦  Warehouse of Woe  ♦  Wild at Heart  ♦  Wine Wars: Belgaard  ♦  Wine Wars: Consorting  ♦  Wine Wars: Coronata  ♦  Wine Wars: The Deus in the Machina  ♦  Wine Wars: Vermentino  ♦  Witcher Wannabe  ♦  Without a Trace

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