Shaelmaar is a Creature/Monster in The Witcher 3: Wild Hunt. Added with the Blood and Wine expansion.
"The earth’s innards are home to mighty strange and fearsome beasts. Were they ever to decide to ramble up to the surface, we’d all be gutted the very first day o’ the invasion.
– Ramus Vendenratz, Mahakam foreman.
Shaelmaars spend most of their lives deep underground, having no contact with the world up above. At times, however, a shaelmaar will dig its way to the surface and devour any men within its reach. Some shaelmaars also burrow tunnels close to the surface, collapsing buildings and causing tremors in the process.
Since shaelmaars are blind, they find their way by sensing vibrations and listening for sounds. Thus the best tactic when fighting such a monster is to hurl something heavy or noisy against a nearby boulder or wall. Then pray silently that the beast will roll towards the sound and knock itself out upon striking into the obstacle.
Clumsy shaelmaars might seem easy targets to hit, but when even your strongest blows bounce off the thick armor plating their backs, you realize they've little need to dodge. When threatened, a shaelmaar will curl up in a ball and roll forward with tremendous impetus, becoming an unstoppable force crushing everything in its path.
A witcher's bet bet is to stay out of a chargin shaelmaar's way and strike after its charge fails, revealing its vulnerable underbelly.
A witcher of particular cunning and agility will use the Aard Sign or a bomb (samum works particularly well for this purpose) to cause the Shaelmaar to slam into an obstacle at full speed, significantly lowering its fighting ability and opening the witcher's path to victory. Trying to disorient a shaelmaar in this way is a risky maneuver, but can be effective, especially when third parties are threatened."
- Found in: Toussaint
- Associated Quests: Vintner's Contract: Griffin-in-the-Vines, What Was This About Again?
- Weaknesses: Samum bombs, Relict oil, Aard
- When Shaelmaars curl up they are invulnerable to attack. They can dig themselves in, then start batting rocks in all directions. Shaelmaars will often leave themselves open after attacking. Igni is also effective against them. Axii is ineffective as it makes them curl up.
- Notes on Lore and players notes go here.