Till Death Do You Part

till death do you part blood and wine dlc quests witcher 3 wiki guide 300px
Type Secondary Quests
DLC Blood and Wine
Location Toussaint
Suggested Level 36
Prerequisite none 
Next Quest none

Till Death Do You Part is a Secondary Quest in The Witcher 3 Wild Hunt. This Secondary Quest is a part of the Blood and Wine DLC. Secondary Quests are optional Quests not required to finish the game. Some of these quests may have a bearing on certain Main Quests or may be a consequence of another Quest.

Till Death Do You Part begins when you speak to Charles Lazano who will be at the second floor of the The Clever Clogs Tavern. 

 

While strolling through Beauclair's charmingly romantic streets, Geralt learned of a circumstance thoroughly charmless and unromantic. Come night something was making much tastelessly grating noise at the city cemetery.

 

The Witcher 3 Till Death Do You Part Objectives

  • Find Charles Lanzano at the Clever Clogs.
  • Investigate the noises coming from the cemetery.
  • Using your Witcher Senses, search for the source of the noises.
  • Return to the cemetery at night. 
  • Search for the souce of the noises in the catacombs.
  • Search the crypt using your Witcher Senses.
  • Hide to find out what's making the noises.
  • Take Louis or Margot's urn from the crypt.

Take Louis' Urn: 

  • Find the Gwent Friendship Society of Beauclair's chamber.
  • Search the chamber to find a place for the urn.
  • Place Louis' urn in the tomb.
  • Go to Margot to discuss your reward.
  • Search for a house with a tree-shaped crest outside the walls of Hauteville.
  • Find a way into the garden.
  • Find the hidden cards using your Witcher Senses.

Take Margot's Urn:

  • Find the Belrose family tomb at the old cemetery.
  • Place Margot's urn on her mother's grave.
  • Return to Louis to discuss your reward.
  • Make Louis show himself.
  • Talk to the swordsmith named Trentin about Louis' sword. 
  • Collect your reward for solving the mystery of the nocturnal noises at the cemetery.

 

Rewards for Till Death Do You Part in The Witcher 3

Truth

  • 100exp icon witcher 3 wiki guide 
  • 50crowns oren icon currency witcher 3 wiki guide 

Lie

  • 50exp icon witcher 3 wiki guide 
  • 100 crowns oren icon currency witcher 3 wiki guide 

Side with Louis:

  • 75 exp icon witcher 3 wiki guide
  • Forged in Fire

Side with Margot:

  • Barclay Els card
  • Vampire: Bruxa card

 

Walkthrough for The Witcher 3 Till Death Do You Part

Speak to Charles Lazano who will be at the second floor of the The Clever Clogs Tavern. This will lead you to the cemetery. Investigate the area when you arrive. When you examine the area enough, there will be no noise source until you reach evening when you will hear fighting. Wait or return at night to hear the noise then you will need to search for the source in the catacombs. 

 You will need to head down to the lower level and enter the cypts through gate. You may encounter some Grave Robbers. Follow your objective marker. Once you reach the final location, you will need to hide. Hide behind ths statue. This will start a cutscene and you will have 2 options. 

  • Take Louis's Urn
  • Take Margo's Urn

Each choice will come with their own rewards and objectives.

  • Take Margo's Urn

Side with Louis and take Margo's urn and you will need to search for Margo's mother's grave at the cemetery. Return to Louis to and he will be missing. You have to make him show himself by looting his urn: Urn with ashes of Louis de Coretin. Locate Trentin and speak to him about Louis' sword. 

  • Take Louis's Urn

Side with Margo and you will need to head to  the Gwent Friendship Society of Beauclair's chamber Deeper in the catacombs. Once you reach the next location marker, return to Margo and will tell you Location of the Gwent Cards. To find them search for a house with a tree-shaped crest outside the walls of Hauteville. Return to Charles Lazano to collect your reward.

 

Till Death Do You Part Journal

The witcher investigated and discovered that neither grave robbers nor necrophages were the source of the din. Rather, the ruckus was the work of a couple, the de Corentins. For as in life, so in death, they could not abide each other's company, causing much fear and confusion with their shrill disputes. Geralt concluded that separation was the sole sensible solution - he would have to remove one of their remains from the tomb they shared, transferring them elsewhere.
In the end the witcher brought the enduring martial dispute to a close, thus ending the nocturnal noise it entailed. He did so by transferring the urn containing Margot/Louis de Corentin's ashes to another crypt. Geralt could now look forward to the most pleasant stage of the contract - collecting his reward.

 

The Witcher 3 Till Death Do You Part Notes & Trivia

  • Notes, Tips, Other Trivia for Till Death Do You Part.

 

 

The Witcher 3: Wild Hunt All Secondary Quests
A Bard's Beloved  ♦  A Dangerous Game  ♦  A Deadly Plot  ♦  A Dog's Life  ♦  A Dog’s Life  ♦  A Favor for a Friend  ♦  A Feast for Crows  ♦  A Final Kindness  ♦  A Frying Pan, Spick and Span  ♦  A Greedy God  ♦  A Knight's Tales  ♦  A Midnight Clear  ♦  A Portrait of the Witcher as an Old Man  ♦  A Towerful of Mice  ♦  A Walk on the Waterfront  ♦  Amidst the Mill's Grist  ♦  An Invitation From Keira Metz  ♦  At the Mercy of Strangers  ♦  Avid Collector  ♦  Big Feet to Fill  ♦  Big Feet to Fill: The Fifth Group  ♦  Big Feet to Fill: The First Group  ♦  Big Feet to Fill: The Fourth Group  ♦  Big Feet to Fill: The Second Group  ♦  Big Feet to Fill: The Third Group  ♦  Bitter Harvest  ♦  Black Pearl  ♦  Black Pearl (Quest)  ♦  Blood Ties  ♦  Cabaret  ♦  Caravan Attack  ♦  Carnal Sins  ♦  Ciri's Room  ♦  Deadly Crossing (I)  ♦  Deadly Crossing (II)  ♦  Deadly Crossing (III)  ♦  Death by Fire  ♦  Defender of the Faith  ♦  Drunken Rabble  ♦  Duck, Duck, Goosed!  ♦  Enchanting: Quality Has Its Price  ♦  Enchanting: Start-up Costs  ♦  Extreme Cosplay  ♦  Face Me if You Dare  ♦  Faithful Friend (Quest)  ♦  Fake Papers  ♦  Father Knows Worst  ♦  Fencing Lessons  ♦  Fists of Fury Novigrad  ♦  Fists of Fury: Toussaint  ♦  Fists of Fury: Velen  ♦  Following the Thread  ♦  Fools' Gold  ♦  For the Advancement of Learning  ♦  Forefathers' Eve  ♦  Funeral Pyres  ♦  Ghosts of the Past  ♦  Goodness, Gracious, Great Balls of Granite!  ♦  Gwent: Big City Players  ♦  Gwent: Never Fear, Skellige's Here  ♦  Gwent: Playing Innkeeps  ♦  Gwent: Playing Thaler  ♦  Gwent: To Everything - Turn, Turn, Tournament!  ♦  Gwent: Velen Players  ♦  Harassing a Troll  ♦  Haunted House  ♦  Hazardous Goods  ♦  Hey, You Wanna Look at My Stuff  ♦  Hidden Messages of the Nilfgaardian Kind  ♦  Highwayman’s Cache  ♦  Honor Among Thieves  ♦  In the Eternal Fire's Shadow  ♦  It Takes Three to Tango  ♦  Karmic Justice  ♦  Knight for Hire  ♦  Last Rites  ♦  Little Red  ♦  Looters (II)  ♦  Looters (III)  ♦  Love's Cruel Snares  ♦  Love’s Cruel Snares  ♦  Lynch Mob  ♦  Lynch Mob  ♦  Magic Lamp  ♦  Man’s Best Friend  ♦  Master Armorers  ♦  Master Master Master Master!  ♦  Message from an Old Friend  ♦  Missing in Action  ♦  Mutual of Beauclair's Wild Kingdom  ♦  No Place Like Home (Blood and Wine)  ♦  Novigrad, Closed City  ♦  Of Dairy and Darkness  ♦  Of Sheers and a Witcher I Sing  ♦  Of Swords and Dumplings  ♦  On Death's Bed  ♦  Out on Your Arse!  ♦  Paperchase  ♦  Practicum in Advanced Alchemy  ♦  Precious Cargo  ♦  Race: The Great Erasmus Vegelbud Memorial Derby  ♦  Races: Crow's Perch  ♦  Races: Swift as the Western Winds  ♦  Racists of Novigrad (I)  ♦  Racists of Novigrad (II)  ♦  Raging Wolf  ♦  Reason of State  ♦  Return to Crookback Bog  ♦  Rose on a Red Field  ♦  Strumpet in Distress  ♦  Suspicious Shakedown  ♦  Take What You Want  ♦  The Dwarven Document Dilemma  ♦  The Fall of the House of Reardon  ♦  The Flame of Hatred  ♦  The Gangs of Novigrad  ♦  The Hunger Game  ♦  The Perks of Being a Jailbird  ♦  The Taxman Cometh  ♦  The Truth is in the Stars  ♦  The Volunteer  ♦  The Warble of a Smitten Knight  ♦  The Words of the Prophets Are Written on Sarcophagi  ♦  There Can Be Only One  ♦  Thou Shalt Not Pass  ♦  Turn and Face the Strange  ♦  Twisted Firestarter  ♦  Vintner's Contract: Chuchote Cave  ♦  Vintner's Contract: Cleaning Those Hard-to-Reach Places  ♦  Vintner's Contract: Duchaton Crest  ♦  Vintner's Contract: Dun Tynne Hillside  ♦  Vintner's Contract: Griffin-in-the-Vines  ♦  Vintner's Contract: Rivecalme Storehouse  ♦  Warehouse of Woe  ♦  Wild at Heart  ♦  Wine Wars: Belgaard  ♦  Wine Wars: Consorting  ♦  Wine Wars: Coronata  ♦  Wine Wars: The Deus in the Machina  ♦  Wine Wars: Vermentino  ♦  Witch Hunter Raids  ♦  Witcher Wannabe  ♦  Without a Trace



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