The Beast of Toussaint

the beast of toussaint main quest blood and wine dlc witcher 3 wiki guide 300px
Type Main Quests
DLC Blood and Wine
Location The Cockatrice Inn
Suggested Level 35
Prerequisite Envoys, Wineboys
Next Quest Blood Run
The Warble of a Smitten Knight
No Place Like Home (Blood and Wine)

The Beast of Toussaint is a Main Quest from the Blood and Wine DLC in The Witcher 3 Wild Hunt. Main Quests are the main storyline of the game that can have a major effect towards the endings. Some of these quests may have dialogue choices that will alter the ending of the game.

The Beast of Toussaint becomes available after the completion of the Blood and Wine DLC main quest Envoys, Wineboys.


No sooner had Geralt arrived in Toussaint than he got his first taste of the local color. As he was clip-clopping along the high road, chit-chatting with Milton and Palmerin, a most unusual sight unfolded before his eyes. Here was a knight, with all the expected accoutrements, charging headlong at a windmill! The situation became clear a moment later when a giant strode from behind the windmill and charged right back at the knight. Before anyone could say "Only in Toussaint," the witcher and all three knights were swinging away at the brute, amidst the freshly crumbled ruins of the mill and a herd of panic-stricken sheep.


The Witcher 3 The Beast of Toussaint Objectives

  • Defeat the giant. 
  • Follow Milton to the place where the body was found.
  • Use your Witcher Senses to search the riverbank.
  • Use your Witcher Senses to search the riverbank for signs of the guardsmen's activities.
  • Defeat the necrophages.
  • Use your Witcher Senses to search the nets for clues the guardsmen might have overlooked.
  • Talk to Milton about your findings.
  • Follow Milton to the inn to ask if anyone saw where the body was taken.
  • Go to Corvo Bianco and examine the body kept in its cellar.
  • Use your Witcher Senses to determine what kind of monster killed the guards.
  • Look for the body of the Beast's victim in Corvo Bianco's cellar.
  • [Optional] Read the bruxa Bestiary entry to prepare for the fight. 
  • [Optional] Use your Witcher Senses to investigate the site of the massacre.
  • Find the Beast's victim's body in the cellar.
  • Defeat the bruxa. 
  • Examine the body of the Beast's victim. 
  • Find Palmerin and ask him to take you to the duchess.
  • Defeat the shaelmaar. 
  • Follow the duchess to the palace gardens.

Unicorn Horn

  • Look for the "unicorn" in the clearing in the palace gardens.
  • Use your Witcher Senses to find a treat for the "unicorn."
  • Take the basket of carrots to the "unicorn" to gain its trust. 
  • Take the cookie to the "unicorn" to gain its trust.
  • Take the apple to the "unicorn" to gain its trust. 

If Geralt uses Axii instead, but didn't Axii the courtiers: 

  • Defeat the courtiers.

Golden Fish

  • Retrieve the golden fish from the pond.
  • Use your Witcher Senses to find the golden fish in the pond. 
  • Meet the duchess to assemble the clues and learn where Milton is hiding.


Rewards for The Beast of Toussaint in The Witcher 3

  • 2,550exp icon witcher 3 wiki guide
  • Golyat trophy


Walkthrough for The Witcher 3 The Beast of Toussaint

This quest immediately begins following the cutscene throwing players into their first objective. When the cutscene ends, you will be tasked to Defeat the giant, Golyat.

Approach him carefully and be aware of his smashing, stopping and 360 swinging attack. You should be able to anticipate when to dodge or where to reposition since the weight of his weapon makes his attacks slower. As he lifts his foot for a stomp, get out of his line of sight since this attack shoots forward sending a straight shockwave on the ground in front of where his foot lands. Circle around and attack until his HP is depleted then the next scene will play. The next objective will then be to Follow Milton to the place where the body was found.

All you have to do during this objective is to trail behind Milton on horseback as they continue their dialogue. Once you arrive, activate your Witcher Senses and investigate the riverbank area.  You may encounter some Scurver enemies. 

When you're cleared, continue investigating. You're looking for a set of prints to follow then investigate for more clues. You may need to dive to further investigate for nets. After you have located the nets, continue to follow Milton. Another cutscene will begin at this location and then you will be led to Corvo Bianco. Once you arrive, you will immediately be presented with the next objective. Use your witcher senses here and examine the bodies. This will determine the beast. Read the bestiary to prepare for the fight. 

Next, make your way down the clear and follow the footprints. A scene will begin to play. 

After the cutscene, you will need to Defeat the bruxa. 

Once she is cleared, examine the body on the table.  After the examination, you will be led to the next location. Find Palmerin and ask him to take you to the duchess. Tracking the quest will lead you to the next location. Approach the area to trigger the next cutscene. 

Geralt will intervene in the fight and you will be talked to Defeat the shaelmaar. After the fight, the next scene will play. You can then follow the duchess to the palace gardens. 

Complete the dialogue discussing the cause of the murders then you will carry on with the same objective. Continue to follow the duchess, Anna Harietta. You will eventually have two dialogue options.

  • Golden Fish
  • Unicorn horn

Decide which you want to go after first. This will only affect the order of your objectives. 

Unicorn Horn

Look for the "unicorn" in the clearing in the palace gardens. The quest marker will continue to lead you in the right direction through the palace gardens from the compass map. Approaching the area will begin a short scene. You will then need to find a tread for the unicorn. A picnic set up nearby will have an apple for you to take from the basket. It will be highlighted in red if you have your Witcher senses activated. Take it back to the unicorn to successfully retrieve the horn. 

You can then continue to head down to retrieve the golden fish from the pond.

Dive into the water to locate the Golden fish then Meet the duchess to assemble the clues and learn where Milton is hiding. You may need to swim across the water to get to your destination. continue to follow the path north till you reach the objective area. This will begin the next scene. The duchess will read out the clues for you to figure out.

Clue: "I begin like a groan hollowed out with ease, then end like a mouse with ahead of hard cheese" 

You will have 5 answer options to solve the clue, but if you guess incorrectly, the duchess will provide the right answer herself. The options are as follows: 

  • In a cave
  • In the palace pantry
  • It's a greenhouse
  • Someplace cramped
  • Got no idea where Milton's hiding

The correct answer to the clue is the greenhouse. After you have learned where Milton is hiding, this is the last objective in the quest. This will complete the quest and you can wait for the rest of the cutscene to play out and respond when prompted. This also immediately begins the next quest, Blood Run


The Beast of Toussaint Journals

At long last the giant lay defeated, and the men who had vanquished it could make their introductions, then engage in the kind of conversation that oft happens over a fresh monster corpse. The young giant slayer gave the three arrivals fresh tidings – the Beast had struck again. The body of its most recent victim now lay on a riverbank nearby. Geralt decided he needed to see it and explore the crime scene, while Milton thought it both wise and courteous to accompany the witcher.
Geralt failed to find the victim's body on the riverbank. It seemed the Ducal Guard had removed it to the cool cellars of the Corvo Bianco Estate. Ever the ferreter, however, Geralt did spot something the soldiers had overlooked. Based on the item, and with Milton's help, he established the identity of the Beast's most recent victim. Yet he failed to divine the species, genus, or family of the creature that had perpetrated the crime. Only an autopsy could help him do that. So Geralt set off for Corvo Bianco, alone this time as duties at court had called Milton to the Ducal Palace.
Alas, something wicked had arrived at Corvo Bianco Vineyard. As the witcher drew near the estate, yet was still at some distance, battle sounds reached his ears. On arriving, he saw the bodies of guardsmen, murdered just moments before by a bruxa. The witcher promptly defeated the vampiress, who was not the Beast itself but was clearly in league with it. Yet Geralt could not guess at the link between them nor at the identity of the creature that had inspired the bruxa's rampage through the vineyard. The witcher needed information on the Beast's previous victims. He supposed the duchess might have this and thus set off to find her.
Anna Henrietta's time was precious. To get an audience with her was never an easy feat. Even more so in those days, as the duchess was overseeing a chivalric tourney playing out on tourney grounds outside the walls of Toussaint's capital. Yet in the end Geralt faced the one who had summoned him. As they related what each had learned about the Beast, thus pooling their knowledge and hypotheses, they deduced the likely identity of its next victim, who could very well prove to be Milton de Peyrac-Peyran.
Geralt and Anna Henrietta rushed like rabbits through the palace gardens. Ironically, at the time the gardens were the venue for a game of Hunt the Hare. Milton had been assigned the title role. The knight, having donned a bunny rabbit costume, sat hiding in the gardens, waiting to be found by the game's participants based on clues they could win by completing various challenges. Yet the duchess and the witcher could spare no time for such nonsense and set out to win the clues by breaking the rules.
Having assembled the clues, Geralt and Anna Henrietta had concluded that Milton was hiding in a greenhouse. They had set off to find him post haste. Alas, they were too late. Amidst lush vegetation, they found Milton's rapidly cooling corpse. The murderer stood over it. As the witcher stepped towards him, the killer dashed off. Thus ended the first stage of Geralt's investigation. And thus began his mad pursuit of the murderer.


The Witcher 3 The Beast of Toussaint Notes & Trivia

  • Notes, Tips, Other Trivia for The Beast of Toussaint.



The Witcher 3: Wild Hunt All Main Quests
A Favor for Radovid  ♦  A Poet Under Pressure  ♦  A Princess in Distress  ♦  Battle Preparations  ♦  Be It Ever So Humble...  ♦  Beyond Hill and Dale...  ♦  Blindingly Obvious  ♦  Blood on the Battlefield  ♦  Blood Run  ♦  Blood Simple  ♦  Bloody Baron  ♦  Broken Flowers  ♦  Burlap is the New Stripe  ♦  Capture the Castle  ♦  Child of the Elder Blood  ♦  Ciri's Story: Breakneck Speed  ♦  Ciri's Story: Fleeing the Bog  ♦  Ciri's Story: Out of the Shadows  ♦  Ciri's Story: The King of the Wolves  ♦  Ciri's Story: The Race  ♦  Ciri's Story: Visiting Junior  ♦  Dead Man's Party  ♦  Destination Skellige  ♦  Destination: Skellige  ♦  Disturbance  ♦  Echoes of the Past  ♦  Envoys, Wineboys  ♦  Evil's Soft First Touches  ♦  Family Matters  ♦  Final Preparations  ♦  Get Junior  ♦  Hunting a Witch  ♦  Imperial Audience  ♦  Kaer Morhen (Quest)  ♦  La Cage au Fou  ♦  Ladies of the Wood  ♦  Lilac and Gooseberries  ♦  Missing Persons  ♦  Nameless  ♦  No Place Like Home  ♦  Novigrad Dreaming  ♦  On Thin Ice  ♦  Open Sesame!  ♦  Open Sesame: Breaking and Entering  ♦  Open Sesame: The Safecracker  ♦  Open Sesame: Witcher Seasonings  ♦  Payback  ♦  Pomp and Strange Circumstance  ♦  Pyres of Novigrad  ♦  Scenes From a Marriage  ♦  Skjalls Grave  ♦  Tedd Deireadh, The Final Age  ♦  Tesham Mutna  ♦  The Battle of Kaer Morhen  ♦  The Beast of White Orchard  ♦  The Calm Before the Storm  ♦  The Final Trial  ♦  The Great Escape  ♦  The Incident at White Orchard  ♦  The Isle of Mists  ♦  The King is Dead - Long Live the King  ♦  The Man From Cintra  ♦  The Night of Long Fangs  ♦  The Nilfgaardian Connection  ♦  The Plays the Thing  ♦  The Sunstone  ♦  The Whispering Hillock  ♦  Through Time And Space  ♦  To Bait a Forktail  ♦  To Bait a Forktail...  ♦  Ugly Baby  ♦  Va Fail, Elaine  ♦  Veni Vidi Vigo  ♦  Wandering in the Dark  ♦  What Lies Unseen  ♦  Whatsoever a Man Soweth...  ♦  Where Children Toil, Toys Waste Away  ♦  Wine is Sacred

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