Twisted Firestarter

Type Secondary Quest
Location White Orchard
Suggested Level -
Prerequisite None
Next Quest None

Twisted Firestarter is a Secondary Quest in The Witcher 3 Wild Hunt. Secondary Quests are optional Quests not required to finish the game. Some of these quests may have a bearing on certain Main Quests or may be a consequence of another Quest.

Twisted Firestarter can be obtained by speaking to Willis, the dwarven blacksmith found just south of the Notice Board in White Orchard. Upon speaking to him, you will find that his workshop was destroyed by an arsonist and that he needs help finding the suspect. 


There were only a handful of nonhumans in White Orchard. One of them was the dwarf Willis, an excellent blacksmith whose wares attracted peasants from far and wide. Sadly, his forge had burned to the ground shortly before Geralt arrived. Willis suspected the fire had been started deliberately and asked the witcher to investigate this alleged arson.


The Witcher 3 Twisted Firestarter Objectives

  • Use your Witcher Senses to look behind the forge for clues about the arsonist.
  • Follow the trail using your Witcher Senses.
  • Look for someone with wounds dealt by drowners using your Witcher Senses.

If Geralt accepts the arsonist's bribe:

  • Return to the blacksmith.

If  Geralt refuses the arsonist's bribe then accepts his challenge:

  • Defeat the arsonist in a fistfight

If Geralt refuses the arsonist's bribe and uses Axii:

  • Escort the arsonist back to the blacksmith.


Rewards for Twisted Firestarter in The Witcher 3

  • 10 Exp
  • Willis is available as a Blacksmith

If Geralt turns the arsonist in

  • 20 Crowns


Walkthrough for The Witcher 3 Twisted Firestarter

A fairly easy quest to complete for new levels you will be using your Witcher Senses throughout the quest to find the trail of the arsonist.

To begin, after you have had conversation with Willis head to the back of his burned down smith and use your Witcher Senses to locate the trail the arsonist left there. Follow it to the river where the trail will end by an abandoned boat. Head under or around the bridge to its other side and use your witcher senses to find a group of rocks highlighted. Analyzing this will summon three Drowners that you will need to fight before progressing.

Due to the level of the drowners themselves your best bet is to use Igni or Aard from a distance in order to inflict damage on the drowners. If they rush to attack you quickly dodge their attack and punish it with a strong attack, whichever blade your choose to use will suffice in fighting them. Keep repeating said tactic till all three are dead, and make sure they don't surround you!

After this uses your senses to continue to follow the arsonist trail to their home. Once there you will need to locate the arsonist who has hidden themselves away in a room to the left of the entrance. Talk to the man, once you do you will initiate conversation with him and be led to the choice of accepting money in exchange for letting him go or turning him in to Willis. Depending on your choice you will either be rewarded a sum of money right there or later on after you have taken the arsonist back to WIllis.

If you decide to decline the money from the arsonist he'll initiate a fight. You can either influence him to calm down and come with you or you can fight him hand to hand. It's worthwhile using the influence option as he's hits hard and defends well. If you want to fight him, dodge, parry and riposte him.


The Witcher 3 Twisted Firestarter Notes & Trivia

How do I use Aard in Witcher 3?

  • Aard is a Magical Sign used by witchers, it's a telekinetic wave that can throw back, knock down or stun an opponent. This Sign can also be used to destroy obstacles. You can open up the Quick Access Menu with L1 on PS4 (LB on Xbox, Tab on PC) and select the Aard sign indicated with the blue highlight, then press R2 (RT on Xbox, Q on PC) to cast cast sign.

Other Tips

  • Notes, Tips, Other Trivia for Twisted Firestarter.


The Witcher 3: Wild Hunt All Secondary Quests
A Bard's Beloved  ♦  A Dangerous Game  ♦  A Deadly Plot  ♦  A Dog's Life  ♦  A Favor for a Friend  ♦  A Feast for Crows  ♦  A Final Kindness  ♦  A Frying Pan, Spick and Span  ♦  A Greedy God  ♦  A Knight's Tales  ♦  A Midnight Clear  ♦  A Portrait of the Witcher as an Old Man  ♦  A Towerful of Mice  ♦  A Walk on the Waterfront  ♦  Amidst the Mill's Grist  ♦  An Invitation From Keira Metz  ♦  At the Mercy of Strangers  ♦  Avid Collector  ♦  Big Feet to Fill  ♦  Big Feet to Fill: The Fifth Group  ♦  Big Feet to Fill: The First Group  ♦  Big Feet to Fill: The Fourth Group  ♦  Big Feet to Fill: The Second Group  ♦  Big Feet to Fill: The Third Group  ♦  Bitter Harvest  ♦  Black Pearl  ♦  Blood Ties  ♦  Cabaret  ♦  Caravan Attack  ♦  Carnal Sins  ♦  Ciri's Room  ♦  Deadly Crossing (I)  ♦  Deadly Crossing (II)  ♦  Death by Fire  ♦  Defender of the Faith  ♦  Duck, Duck, Goosed!  ♦  Enchanting: Quality Has Its Price  ♦  Enchanting: Start-up Costs  ♦  Extreme Cosplay  ♦  Face Me if You Dare  ♦  Faithful Friend (Quest)  ♦  Fake Papers  ♦  Father Knows Worst  ♦  Fencing Lessons  ♦  Fists of Fury: Toussaint  ♦  Fists of Fury: Velen  ♦  Following the Thread  ♦  Fools' Gold  ♦  For the Advancement of Learning  ♦  Forefathers' Eve  ♦  Funeral Pyres  ♦  Ghosts of the Past  ♦  Goodness, Gracious, Great Balls of Granite!  ♦  Gwent: Never Fear, Skellige's Here  ♦  Gwent: Playing Innkeeps  ♦  Gwent: To Everything - Turn, Turn, Tournament!  ♦  Gwent: Velen Players  ♦  Harassing a Troll  ♦  Haunted House  ♦  Hazardous Goods  ♦  Hey, You Wanna Look at My Stuff  ♦  Hidden Messages of the Nilfgaardian Kind  ♦  Honor Among Thieves  ♦  In the Eternal Fire's Shadow  ♦  It Takes Three to Tango  ♦  Knight for Hire  ♦  Last Rites  ♦  Little Red  ♦  Looters (II)  ♦  Looters (III)  ♦  Love's Cruel Snares  ♦  Lynch Mob  ♦  Magic Lamp  ♦  Master Armorers  ♦  Master Master Master Master!  ♦  Message from an Old Friend  ♦  Missing in Action  ♦  Mutual of Beauclair's Wild Kingdom  ♦  No Place Like Home (Blood and Wine)  ♦  Novigrad, Closed City  ♦  Of Dairy and Darkness  ♦  Of Sheers and a Witcher I Sing  ♦  Of Swords and Dumplings  ♦  On Death's Bed  ♦  Out on Your Arse!  ♦  Paperchase  ♦  Practicum in Advanced Alchemy  ♦  Precious Cargo  ♦  Races: Crow's Perch  ♦  Races: Swift as the Western Winds  ♦  Raging Wolf  ♦  Reason of State  ♦  Return to Crookback Bog  ♦  Rose on a Red Field  ♦  Take What You Want  ♦  The Dwarven Document Dilemma  ♦  The Fall of the House of Reardon  ♦  The Gangs of Novigrad  ♦  The Hunger Game  ♦  The Perks of Being a Jailbird  ♦  The Taxman Cometh  ♦  The Truth is in the Stars  ♦  The Volunteer  ♦  The Warble of a Smitten Knight  ♦  The Words of the Prophets Are Written on Sarcophagi  ♦  There Can Be Only One  ♦  Thou Shalt Not Pass  ♦  Till Death Do You Part  ♦  Turn and Face the Strange  ♦  Vintner's Contract: Chuchote Cave  ♦  Vintner's Contract: Cleaning Those Hard-to-Reach Places  ♦  Vintner's Contract: Duchaton Crest  ♦  Vintner's Contract: Dun Tynne Hillside  ♦  Vintner's Contract: Griffin-in-the-Vines  ♦  Vintner's Contract: Rivecalme Storehouse  ♦  Warehouse of Woe  ♦  Wild at Heart  ♦  Wine Wars: Belgaard  ♦  Wine Wars: Consorting  ♦  Wine Wars: Coronata  ♦  Wine Wars: The Deus in the Machina  ♦  Wine Wars: Vermentino  ♦  Witcher Wannabe  ♦  Without a Trace

Tired of anon posting? Register!
Load more
⇈ ⇈