Lilac and Gooseberries

Type Main Quest
Location White Orchard
Suggested Level None
Prerequisite Kaer Morhen (Quest)
Next Quest The Beast of White Orchard

Lilac and Gooseberries is a Main Quest in The Witcher 3 Wild Hunt. Main Quests are the main storyline of the game that can have a major effect towards the endings. Some of these quests may have dialogue choices that will alter the ending of the game.

In order to fulfill a contract on a griffin that has been terrorizing the neighborhood, a Nilfgaardian captain provides information on Yennefer's whereabouts to Geralt and Vesemir, who are now following her trail.


Yennefer had contacted Geralt - finally. They had not seen each other in years. And then she'd sent him a letter, smelling of lilac and gooseberries, of course, asking him to meet her in the village of Willoughby. 'About a matter of great importance,' she had written.

So as was his wont when it came to all things Yennefer, the witcher raced off at breakneck speed. Alas, he arrived too late. Pasing armies had razed Willoughby to the ground. Yennefer was nowhere in sight. With the help of Vesemir, whom Geralt had encountered along the way, Geralt picked up her trail, which the two witchers then followed. Yen had ridden north, traversing wild lands and battlefields at great speed. She was in a hurry. Perhaps she was in trouble...


The Witcher 3 Lilac and Gooseberries Objectives

  1. Go to the tavern in White Orchard
  2. Visit the Nilfgaardian Garrison
  3. Complete The Beast Of White Orchard to progress this quest


Rewards for Lilac and Gooseberries in The Witcher 3

  • 150 EXP


Walkthrough for The Witcher 3 Lilac and Gooseberries

Once you wake up following the tutorial sequence, you'll find yourself and Vesemir in a forest clearing, discussing Geralt's dream. Once your dialogue is complete you'll be thrust into your first fight proper with a collection of Ghouls. There are 8 of them here which will take turns to come towards you. Take them out, you shouldn't have much of an issue and don't forget to loot the bodies as they'll provide you with consumables to help you heal. Once the fight is over Vesemir will tell you that you should be heading to White Orchard and you'll be prompted to get on your horse.

On the horse, follow Vesemir and you'll be given a brief tutorial in riding, from cantering to galloping. There are creatures to fight in this area but right now your focus should be on progression. Eventually you'll come to a river side clearing where a Griffin will be happily munching on a horse while the merchant, Bram, hides under his cart. Once the cutscene plays out and the Griffin has taken the horse's corpse, Bram will tell you to head to the Inn in White Orchard and speak to his cousin, the Inn Keeper.

Back on your horse, follow Vesemir who will lead you to White Orchard and to the Inn. When you head inside you'll first be treated to a cutscene involving some insults and then a long conversation with the Innkeeper. You'll find out about the tensions in the area, the lack of contract for the Griffin and you'll get your first shop introduction. If you were nice to Bram you'll also get 4x Roasted Chicken Leg for your trouble. The Innkeeper will tell you that she hasn't seen Yennefer but suggests you talk to the people in the Inn. When Vesemir has sat down to sort out his wound, you'll have control and you can speak to the people dotted around.

The first table you go to will be less than helpful, however you get prompted to use the Axii Glyph which makes one of the men more talkative. However, doing this will mean you will have a fight when you leave the Inn. It's worth doing as the information he gives is useful. At the next table you will meet Aldert Geert, a scholar from Oxenfurt who will have some useful information and will also teach you Gwent, a card game of the world. Win or lose, the experience is useful as it teaches you how to play the game. He also points out that in Oxenfurt there is a master player, called Stjepan, who is worth seeking out for a match.

The last person you can speak to is a mysterious fellow who knows something concrete about Yennefer, pointing out that a scout at the local garrison had seen her arrive, then ride off at speed. This forms the next section in White Orchard. Once the conversation is done, you're finished in the Inn for now, so head outside. If you used Axii in the conversation earlier, you'll have a fight on your hands outside the Inn. You can use Axii again to influence the mind of one of the thugs, leaving you free to pummel the other two unconscious.

After you leave the Inn, get on your horse, Roach, and follow the way point on the map. This will take you through some countryside, along the river's edge to the Nilfgaardian Garrison. On your way you'll likely encounter some Drowner and packs of wolves. Fight them if you wish, it's good to get some XP early in the game. Once you reach the garrison you'll have a conversation with two soldiers on at the gate. When they allow you through they'll direct you to the tower in the corner of the garrison to see the commander. This garrison is worth exploring as there are some good merchants here as well as some interesting conversations.

When you're ready, head into the tower and talk with the Garrison commander, Peter Saar Gwynleve. He'll imply that he has information about Yennefer's whereabouts but that information comes at a price. Of course, that price happens to be to kill the White Orchard Griffin. When you accept the deal, the next quest will begin: The Beast Of White Orchard. You need to complete this quest to carry on with Lilac & Gooseberries

Once you've completed The Beast Of White Orchard, Peter will tell you that Yennefer is in Vizima, much to Geralt's annoyance. Head back to the White Orchard Inn and speak to Vesemir. A cutscene will play out that has a bar brawl kick off due to tensions between the locals. Fight the drunken barflies and another cutscene will kick off as the two Witchers are asked to leave, only for Yennefer to appear and the mission to end. Watch the following cutscene and head to Vizima.


The Witcher 3 Lilac and Gooseberries Notes & Trivia

  • Notes, Tips, Other Trivia for Lilac and Gooseberries.



The Witcher 3: Wild Hunt All Main Quests
A Favor for Radovid  ♦  A Poet Under Pressure  ♦  A Princess in Distress  ♦  Battle Preparations  ♦  Blindingly Obvious  ♦  Blood on the Battlefield  ♦  Bloody Baron  ♦  Broken Flowers  ♦  Child of the Elder Blood  ♦  Ciri's Story: Breakneck Speed  ♦  Ciri's Story: Fleeing the Bog  ♦  Ciri's Story: Out of the Shadows  ♦  Ciri's Story: The King of the Wolves  ♦  Ciri's Story: The Race  ♦  Ciri's Story: Visiting Junior  ♦  Dead Man's Party  ♦  Destination Skellige  ♦  Destination: Skellige  ♦  Disturbance  ♦  Echoes of the Past  ♦  Evil's Soft First Touches  ♦  Family Matters  ♦  Final Preparations  ♦  Get Junior  ♦  Hunting a Witch  ♦  Imperial Audience  ♦  Kaer Morhen (Quest)  ♦  Ladies of the Wood  ♦  Missing Persons  ♦  Nameless  ♦  No Place Like Home  ♦  Novigrad Dreaming  ♦  On Thin Ice  ♦  Open Sesame!  ♦  Open Sesame: Breaking and Entering  ♦  Open Sesame: The Safecracker  ♦  Open Sesame: Witcher Seasonings  ♦  Payback  ♦  Pyres of Novigrad  ♦  Scenes From a Marriage  ♦  Skjalls Grave  ♦  Tedd Deireadh, The Final Age  ♦  The Battle of Kaer Morhen  ♦  The Beast of White Orchard  ♦  The Calm Before the Storm  ♦  The Final Trial  ♦  The Great Escape  ♦  The Incident at White Orchard  ♦  The Isle of Mists  ♦  The King is Dead - Long Live the King  ♦  The Nilfgaardian Connection  ♦  The Plays the Thing  ♦  The Sunstone  ♦  The Whispering Hillock  ♦  Through Time And Space  ♦  To Bait a Forktail  ♦  To Bait a Forktail...  ♦  Ugly Baby  ♦  Va Fail, Elaine  ♦  Veni Vidi Vigo  ♦  Wandering in the Dark  ♦  Whatsoever a Man Soweth...

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