Bloody Baron

Type Main Quest
Location Velen
Suggested Level 6
Prerequisite The Nilfgaardian Connection
Next Quest Family Matters

Bloody Baron is a Main Quest in The Witcher 3 Wild Hunt. Main Quests are the main storyline of the game that can have a major effect towards the endings. Some of these quests may have dialogue choices that will alter the ending of the game.

Depending on how he handled the Baron's troops throughout the task The Nilfgaardian Connection, Geralt would welcome you differently when you get to Crow's Perch.



Nilfgaard's agent had determined Ciri had stayed with the baron - the self-proclaimed ruler of Velen. This man was known for his violent temper and three-mile-long cruel streak, hence his moniker: the Bloody Baron. Geralt, however, was not one to be frightened by nicknames, least of all those taken from bodily fluids, and so made his way to Crow's Perch, the baron's seat, to ask about Cirilla.


The guards at the castle gate were clearly not happy to see Geralt. They denied him entry, growling a few threats as they sent him on his way. However, the witcher had to talk to the Bloody Baron, so he set out to find another way into Crow's Perch.


Surprisingly, Geralt got some help from a villager he met near the castle. The old man directed the witcher to the source of an old well, claiming Geralt would find a way into Crow's Perch from there.



The Witcher 3 Bloody Baron Objectives


  1. Go to the Barons's Castle
  2. Find another way in to the castle
  3. Talk to the Baron



Rewards for Bloody Baron in The Witcher 3


  • None



Walkthrough for The Witcher 3 Bloody Baron


Go to the Baron's castle and locate the wooden fortification at Crow's Perch, crossing the bridge and moving into the village beyond the walls. Head east until you find a large brick gate, pushing it open and riding up the hill. Head to the main gate where you'll encounter some of the Baron's men, whom you must get past in order to find the Baron. How you interacted with them in the during The Nilfgaardian Connection will impact your experience here. Either way, be sure to choose positive conversation options during this interaction for the best outcome. Below you will see the three conversation options, as well as which path applies to you later in the quest.

  • If you bought them drinks, they will allow you in with no fuss (Peaceful).
  • If you were insulting but not violent, they make you pay 15 Crowns to be let in (Peaceful).
  • If you fought the men, they will not allow you in and you'll need to find another way (Forceful).

The Peaceful Path

Follow the sergeant and talk to him about his desertion, as well as how his men are finding the war. He will lead you straight to the Baron. Choose the conversation options that best suit you, concluding the quest when your chat is over.

The Forceful Path

Since you just had to pick a fight back at the Inn at the Crossroads, search the village to find another way into the castle, which means you need to locate and talk to the old man,who is too weak to move. He will request payment for information on how to get into the castle, and your options are as follows.

  • Pay the man 15 Crowns for information on the castle.
  • Don't pay the man and just let us tell you how it's done.

Whistle for Roach and then ride down the rickety bridge, heading west and following the trail to a grassy high ground to the northwest of Crow's Perch. You'll need to explore the area where the boy's body was found, then head into the ditch and find an opening a few steps to the southeast. Find the cave that leads under Crow's Perch by driving under water, then swimming southeast, then south, finally surfacing in a cave.

Explore the cave and find a way into the castle by finding dry ground and hopping over some rocks. Your primary goal is to climb up through the old well to enter the castle, but first you need to find a light above. Defeat the water hag, then look for a slope, following it to the well and ladder. When you climb the ladder you'll end up in the gardens with the Baron. Speak with him to end the quest.



The Witcher 3 Bloody Baron Notes & Trivia

  • Notes, Tips, Other Trivia for Bloody Baron.



The Witcher 3: Wild Hunt All Main Quests
A Favor for Radovid  ♦  A Poet Under Pressure  ♦  A Princess in Distress  ♦  Battle Preparations  ♦  Blindingly Obvious  ♦  Blood on the Battlefield  ♦  Broken Flowers  ♦  Child of the Elder Blood  ♦  Ciri's Story: Breakneck Speed  ♦  Ciri's Story: Fleeing the Bog  ♦  Ciri's Story: Out of the Shadows  ♦  Ciri's Story: The King of the Wolves  ♦  Ciri's Story: The Race  ♦  Ciri's Story: Visiting Junior  ♦  Dead Man's Party  ♦  Destination Skellige  ♦  Destination: Skellige  ♦  Disturbance  ♦  Echoes of the Past  ♦  Evil's Soft First Touches  ♦  Family Matters  ♦  Final Preparations  ♦  Get Junior  ♦  Hunting a Witch  ♦  Imperial Audience  ♦  Kaer Morhen (Quest)  ♦  Ladies of the Wood  ♦  Lilac and Gooseberries  ♦  Missing Persons  ♦  Nameless  ♦  No Place Like Home  ♦  Novigrad Dreaming  ♦  On Thin Ice  ♦  Open Sesame!  ♦  Open Sesame: Breaking and Entering  ♦  Open Sesame: The Safecracker  ♦  Open Sesame: Witcher Seasonings  ♦  Payback  ♦  Pyres of Novigrad  ♦  Scenes From a Marriage  ♦  Skjalls Grave  ♦  Tedd Deireadh, The Final Age  ♦  The Battle of Kaer Morhen  ♦  The Beast of White Orchard  ♦  The Calm Before the Storm  ♦  The Final Trial  ♦  The Great Escape  ♦  The Incident at White Orchard  ♦  The Isle of Mists  ♦  The King is Dead - Long Live the King  ♦  The Nilfgaardian Connection  ♦  The Plays the Thing  ♦  The Sunstone  ♦  The Whispering Hillock  ♦  Through Time And Space  ♦  To Bait a Forktail  ♦  To Bait a Forktail...  ♦  Ugly Baby  ♦  Va Fail, Elaine  ♦  Veni Vidi Vigo  ♦  Wandering in the Dark  ♦  Whatsoever a Man Soweth...

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