Djinn is a Creature/Monster in The Witcher 3: Wild Hunt.
"The pitcher emitted a puff of glowing red smoke. The smoke pulsated, her gathered up into an irregular sphere floating in front of the poet's head...
—The First Longing, a Tale Fantastic in All Ways.
A djinn is a powerful air spirit, a condensation of the power of that element endowed with consciousness and character - the latter usually nasty. According to legend, djinns can grant even the most far-fetched wishes, though they do so very begrudgingly.
Unusually powerful mages can capture and tame these beings. The mage can then draw on its energy, using it to cast spells without having to call on Power from traditional sources. Only a sparse handful have managed this feat, however, for djinns fight to avoid such a fate with stubborn determination. To imprison a djinn and bend it to one's will, one must first weaken it - and that is no easy feat.
Fighting a djinn is extraordinarily difficult. They can fling off spells in an instant that the most accomplished human mages could never cast with years of preparation. What's more, by manipulating the element of air they can summon powerful storms, hurricanes and gales. Luckily, as magic beings they are vulnerable to silver - yet steel will do them no harm."
- Found in: Amos Ship
- Drops: none
- Associated Quests: The Last Wish
- Attacks: Enranges and becomes more dangerous as it loses health.
- Weaknesses: Dimeritium Bomb & Elementa Oil
- Strengths: Slow attacks are not effective.
Do not have Enemy Upscaling active when fighting this foe. Its attacks become very powerful and they're extremely difficult to avoid.
- Notes on Lore and players notes go here.