General Skills/Abilities are one of the 4 Skill Trees in the Witcher 3: Wild Hunt. These abilities improve general aspects of your play style, such as armor proficiency, elixir tolerance and amount of health.


General Skills


placeholder.jpg Sun and Stars

During the day, Vitality regenerates by an additional 10 points per second when not in combat. At night, Stamina regenerates by an additional 1 point per second during combat.

placeholder.jpg Survival Instinct

Increases maximum Vitality by 500

placeholder.jpg Cat School Techniques

Each piece light armor increases critical hit damage by 25% and fast attack damage by 5%.

placeholder.jpg Griffin School Techniques

Each piece of medium armor increases your Sign intensity by 5% and Endurance regeneration by 5%.

placeholder.jpg Bear School Techniques

Each piece of heavy armor increases your strong attack 5% and maximum health by 5%.

placeholder.jpg Metabolism Control

Increases maximum Toxicity by 30

placeholder.jpg Focus

Adrenaline Points also increase your Sign damage

placeholder.jpg Steady Shot

Crossbow deals 25% more damage

placeholder.jpg Adrenaline Burst

Increases Adrenaline generation by 5%. Using Signs now generates Adrenaline Points

placeholder.jpg Rage Management

If your current Stamina level is too low, Signs can be cast using adrenaline points.
 Metabolism Boosts

If available, Adrenaline Points will be consumed to reduce the Toxicity cost of drinking potions by 33% per point. Does not affect decoctions.

 Trick Shot

You can shoot one additional bolt before you must reload.

 Advanced Pyrotechnics

Damage dealth by a bomb's explosion generates 0.1 Adrenaline Points.

 Battle Frenzy

Instead of its previous effect,  Battle Trance now increases critical hit chance by 8% per Adrenaline Point.

 Strong Back

Maximum inventory weight is increased by 60.

General Skills

General Skills effect basic aspects of gameplay.

 Gorged on Power

The bonus from a Place of Power lasts indefinitely, but only one such bonus can be active at a given time.


Eating food regenerates Vitality for 20 minutes.

 In Combat's Fires

You ignore Bomb and special bolt effects.

 Heavy Artillery

Bomb damage is increased by 200% -- but the number of bombs in slots is decreased by 50%. Doesn't apply to bombs which deal no damage.

 Attack is the Best Defense

If your current Stamina level is too low, Signs can be cast using adrenaline points, Parries 0.1 point, Counterattacks 0.4 point. Dodges 0.3 point, Rolls 0.2 point. Cannot be activated more than once every 5 seconds.

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