General Skills/Abilities are one of the 4 Skill Trees in The Witcher 3: Wild Hunt. These abilities improve general aspects of your play style, such as armor proficiency, elixir tolerance and amount of health. Unlike the other 3 Skill Trees, there is no tier system for General Skills, thus all skills under this Skill Tree are available to unlock right off the bat. In addition, all General Skills only have one rank, requiring only one skill point invested before it is at maximum level.
The Witcher 3 General Skills
General Skills Comparison Table
Quick Search of All General Skills
Skill Name | Effect |
---|---|
Sun and Stars | During the day, Vitality regenerates by an additional 10 points per second when not in combat. At night, Stamina regenerates by an additional 1 point per second during combat. |
Survival Instinct | Increases maximum Vitality by 500 |
Cat School Techniques | Each piece of light armor increases critical hit damage by 25% and fast attack damage by 5%. |
Griffin School Techniques | Each piece of medium armor increases your Sign intensity by 5% and Endurance regeneration by 5%. |
Bear School Techniques | Each piece of heavy armor increases your strong attack 5% and maximum health by 5%. |
Metabolism Control | Increases maximum Toxicity by 30 |
Focus | Adrenaline Points also increase your Sign damage |
Steady Shot | Crossbow deals 25% more damage |
Adrenaline Burst | Increases Adrenaline generation by 5%. Using Signs now generates Adrenaline Points |
Rage Management | If your current Stamina level is too low, Signs can be cast using adrenaline points. |
Metabolism Boost | If available, Adrenaline Points will be consumed to reduce the Toxicity cost of drinking potions by 33% per point. Does not affect decoctions. |
Trick Shot | You can shoot one additional bolt before you must reload. |
Advanced Pyrotechnics | Damage dealt by a bomb's explosion generates 0.1 Adrenaline Points. |
Battle Frenzy | Instead of its previous effect, Battle Trance now increases critical hit chance by 8% per Adrenaline Point. |
Strong Back | Maximum inventory weight is increased by 60. |
Gorged on Power | The bonus from a Place of Power lasts indefinitely, but only one such bonus can be active at a given time. |
Gourmet | Eating food regenerates Vitality for 20 minutes. |
In Combat's Fires | You ignore Bomb and special bolt effects. |
Heavy Artillery | Bomb damage is increased by 200% -- but the number of bombs in slots is decreased by 50%. Doesn't apply to bombs which deal no damage. |
Attack is the Best Defense | If your current Stamina level is too low, Signs can be cast using adrenaline points, Parries 0.1 point, Counterattacks 0.4 point. Dodges 0.3 point, Rolls 0.2 point. Cannot be activated more than once every 5 seconds. |
General Skills Gallery
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Sun and Stars
During the day, Vitality regenerates by an additional 10 points per second when not in combat. At night, Stamina regenerates by an additional 1 point per second during combat.
Survival Instinct
Increases maximum Vitality by 500.
Cat School Techniques
Each piece of light armor increases critical hit damage by 25% and fast attack damage by 5%.
Griffin School Techniques
Each piece of medium armor increases your Sign intensity by 5% and Endurance regeneration by 5%.
Bear School Techniques
Each piece of heavy armor increases your strong attack 5% and maximum health by 5%.
Metabolism Control
Increases maximum Toxicity by 30.
Focus
Adrenaline Points also increase your Sign damage.
Steady Shot
Crossbow deals 25% more damage.
Adrenaline Burst
Increases Adrenaline generation by 5%. Using Signs now generates Adrenaline Points.
Rage Management
If your current Stamina level is too low, Signs can be cast using adrenaline points.
Metabolism Boosts
If available, Adrenaline Points will be consumed to reduce the Toxicity cost of drinking potions by 33% per point. Does not affect decoctions.
Trick Shot
You can shoot one additional bolt before you must reload.
Advanced Pyrotechnics
Damage dealt by a bomb's explosion generates 0.1 Adrenaline Points.
Battle Frenzy
Instead of its previous effect, Battle Trance now increases critical hit chance by 8% per Adrenaline Point.
Strong Back
Maximum inventory weight is increased by 60.
Gorged on Power
The bonus from a Place of Power lasts indefinitely, but only one such bonus can be active at a given time.
Gourmet
Eating food regenerates Vitality for 20 minutes.
In Combat's Fires
You ignore Bomb and special bolt effects.
Heavy Artillery
Bomb damage is increased by 200% -- but the number of bombs in slots is decreased by 50%. Doesn't apply to bombs which deal no damage.
Attack is the Best Defense
If your current Stamina level is too low, Signs can be cast using adrenaline points, Parries 0.1 point, Counterattacks 0.4 point. Dodges 0.3 point, Rolls 0.2 point. Cannot be activated more than once every 5 seconds.