Igni is a Sign in the Witcher 3: Wild Hunt that deals fire damage to enemies. It can be improved by putting point into the Igni Skill Line.
Igni Information
Melt Armor
Effect: Dealing damage with Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to a maximum of 15%. Stamina regeneration in combat +0.5/s
Firestream
Effect: Alternate sign mode: Emits a continuous stream of fire that damages enemies. Stamina regeneration in combat +0.5/s
Pyromaniac
Effect: Increases the chance to apply Burning by 20%. Stamina regeneration in combat +0.5
Notes
- It has 100 Base Damage and 44% Base chance to Ignite/Burn.
- 1% Intensity gives 0.5% higher cance to Burn and 1% more Damage.
- The Tier 2 has 30 base damage and 80-85 chanelling damage and should scale the same.
- Igni's burning damage scales with enemy health and is therefore very effective at damaging powerful enemies.
- Anonymous
I don't understand how tier 4 helps. I easily got 125% Intensity since lvl 12. So my chance to ignite an enemy is 44% + 62,5% > 1 because of the intensity bonus. So I already ignite everything that's ignitable. Is this skill really only for those who want to use signs without boosting intensity? Or am I missing something?
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So many more or less useless skills in The Witcher 3, I preferred the skill trees from the second game. Melting armour, almost entirely useless, extra burn as a final tier skill, even more useless. Then there're skills like Fixative, double charges on oils, like why? Why would you ever waste points, not to mention a slot, on such a useless skill? It made sense to do oil duration in the second game because you needed to craft them each time, but in TW3? Nope, useless. I heard that CDPR said they're done with TW3, but I sure wouldn't mind a few (lot) of touchups on the skill tree. Like giving Fixative a +5/7/10 % bonus to oil dmg bonus per rank, changing Melt Armour to reduce dmg resistance by 33 % at max rank (non-stackable) and then making it tier 4, while putting Pyromaniac as tier 1 Igni.
4
+13
-1