Gwent Cards in the Witcher 3: Wild Hunt can be acquired to improve your deck. You can acquire them in different ways: winning them from players, looting them, etc. Below is a list of Gwent Cards and their effects in the game. 1

 

Gwent Cards

 

Northern Realms Cards
Nilfgaardian Empire Cards
Scoia'tael Cards
Monster Cards
Neutral Cards
Skellige Cards

 

Northern Realms Gwent Deck has 37 cards. Players using this deck gain the special: Get one additional card every time a round is won. For the version of this deck in the standalone game, see Northern Realms Cards in the Gwent Wiki.

Northern Realms Leader Cards (Foltest)

foltest king of temeria card

Ability: Pick an Impenetrable Fog card from your deck and play it instantly.

foltest lord commander of the north card

Ability: Clear any weather effects (on both sides) currently in play.

foltest the siegemaster card

Ability: Doubles the strength of all Siege units, unless a Commander's Horn is already in play on that row.

foltest the steel forged card

Ability: Destroy opponent's strongest Siege units if the strength of that row is 10 or higher.

Northern Realms Close Combat Cards

Ability: None

Ability: Tight Bond - Place next to a card with the same name to double the strength of both cards.

Ability: None

Ability: Tight Bond - Place next to a card with the same name to double the strength of both cards.

Ability: Spy - Place on your opponents battlefield (counts towards their total strength) then draw two new cards from your deck.

Ability: Spy - Place on your opponents battlefield (counts towards their total strength) then draw two new cards from your deck.

Ability: None

Ability: None

Ability: Hero - Not affected by special cards, weather cards or abilities.

Ability: Hero - Not affected by special cards, weather cards or abilities.

Ability: Hero - Not affected by special cards, weather cards or abilities.

Northern Realms Ranged Combat Cards

Ability: None

Ability: None

Ability: Tight Bond - Place next to a card with the same name to double the strength of both cards.

Ability: None

Ability: None

Ability: None

Ability: Hero - Not affected by any Special Cards or abilities.

Northern Realms Siege Combat Cards

Ability: Morale Boost - Adds +1 strength to all units in the row, excluding itself.

Ability: Spy - Place on your opponents battlefield (counts towards their total strength) then draw two new cards from your deck.

Ability: Medic - Choose one card from your discard pile (excluding heroes / special cards) to play instantly.

Ability: None

Ability: None

Ability: None

Ability: Tight Bond - Place next to a card with the same name to double the strength of both cards.

Nilfgaardian Empire Gwent Deck has 38 cards. There are 12 Close Combat Cards.

 

Nilfgaardian Empire Leader Cards (Emhyr var Emreis)

Ability: Pick a Torrential Rain card from

our deck and play it instantly.

Ability: Look at 3 random cards from your opponent's hand.

Ability: Cancel your opponent's Leader Ability.

Ability: Draw a card from your opponent's discard pile.

Nilfgaardian Empire Close Combat Cards

Ability: None

Ability: Tight Bond - Place next to a card with the same name to double the strength of both cards.

Ability: Tight Bond - Place next to a card with the same name to double the strength of both cards.

Ability: None

Ability: None

Ability: Spy - Place on your opponent's battlefield (counts towards opponent's total) and draw 2 cards from your deck.

Ability: Tight Bond - Place next to a card with the same name to double the strength of both cards.

Ability: None

Ability: Spy - Place on your opponent's battlefield (counts towards opponent's total) and draw 2 cards from your deck.

Ability: Spy - Place on your opponent's battlefield (counts towards opponent's total) and draw 2 cards from your deck.

Ability: Hero: Not affected by any Special Cards or abilities.

Ability: Medic: Choose one card from your discard pile and play it instantly (no Heroes or Special Cards) & Hero: Not affected by any Special Cards or abilities.

Nilfgaardian Empire Ranged Combat Cards

Ability: Medic - Choose one card from your discard pile and play it instantly (no Heroes or Special Cards).

Ability: None

Ability: None

Ability: None

Ability: None

Ability: None

Ability: None

Ability: None

Ability: None

Ability: None

Ability: Hero - Not affected by any special cards or abilities.

Nilfgaardian Empire Siege Combat Cards

Ability: Medic - Choose one card from your discard pile and play it instantly (no Heroes or Special Cards).

Ability: None

Ability: None

Ability: None

Ability: None

Ability: Hero - Not affected be any Special Cards or abilities.

Scoia'tael Gwent Deck has 37 cards. For the version of this deck in the standalone game, see Scoia'tael Cards in the Gwent Wiki.

Scoia'tael Leader Cards (Francesca Findabair)

Ability: Pick a Biting Frost card from your deck and play it instantly.

Ability: Draw an extra card at the beginning of the battle.

Ability: Doubles the strength of all your Ranged Combat units (unless a Commander's Horn is also present on that row).

Ability: Destroy your enemy's strongest Close Combat unit(s) if the combined strength of all his or her Close Combat units is 10 or more.

Scoia'tael Close Combat Cards

Ability: Agile - Can be placed in either the Close Combat or Ranged Combat row. Cannot be moved once placed

Ability: Muster - Find any cards with the same name in your deck and play them instantly.

Ability: Muster - Find any cards with the same name in your deck and play them instantly.

Ability: None

Ability: Agile - Can be placed in either the Close Combat or Ranged Combat row. Cannot be moved once placed

Ability: Agile - Can be placed in either the Close Combat or Ranged Combat row. Cannot be moved once placed

Ability: None

Ability: Agile - Can be placed in either the Close Combat or Ranged Combat row. Cannot be moved once placed

Ability: Agile - Can be placed in either the Close Combat or Ranged Combat row. Cannot be moved once placed

Ability: Agile - Can be placed in either the Close Combat or Ranged Combat row. Cannot be moved once placed

Ability: Hero - Not affected by any Special Cards or abilities and Morale Boost - Adds +1 to all unites in the row (excluding itself).

Scoia'tael Ranged Combat Cards

Ability: Medic - Choose one card from your discard pile and play it instantly (no Heroes or Special Cards).

Ability: None

Ability: Muster - Find any cards with the same name in your deck and play them instantly.

Ability: None

Ability: Agile - Can be placed in either the Close Combat or Ranged Combat row. Cannot be moved once placed.

Ability: None

Ability: None

Ability: Agile - Can be placed in either the Close Combat or Ranged Combat row. Cannot be moved once placed.

Ability: Agile - Can be placed in either the Close Combat or Ranged Combat row. Cannot be moved once placed.

Ability: Agile - Can be placed in either the Close Combat or Ranged Combat row. Cannot be moved once placed.

Ability: Agile - Can be placed in either the Close Combat or Ranged Combat row. Cannot be moved once placed.

Ability: None

Ability: Agile - Can be placed in either the Close Combat or Ranged Combat row. Cannot be moved once placed.

Ability: Hero - Not affected by and Special Cards or abilities.

Ability: Morale Boost - Adds +1 to all units in the row (excluding itself).

Ability: Hero - Not affected by and Special Cards or abilities.

Ability: Hero - Not affected by and Special Cards or abilities.

The Scoia'tael have one siege unit card i have been able to come across. The ard is named Schirru its attack power is 8 and it destroys your opponent's strongest siege units if their total strength is 10 or more

Monster Gwent Deck has 40 cards. For this version of the deck in the standalone game, see Monster Cards in the Gwent Wiki.

Monster Leader Cards (Eredin)

Ability: Pick any weather card from your deck and play it instantly.

Ability: Double the strength of all your Close Combat units (unless a Commander's Horn is also present on that row).

Ability: Discard 2 cards and draw 1 card of your choice from your deck.

Ability: Restore a card from your discard pile to your hand.

Monster Close Combat Cards

Ability: Muster - Find any cards with the same name in your deck and play them instantly.

Ability: Agile - Can be placed in either the Close Combat or the Ranged Combat row. Cannot be moved once placed.

Ability: None

Ability: Agile - Can be placed in either the Close Combat or the Ranged Combat row. Cannot be moved once placed.

Ability: Muster - Find any cards with the same name in your deck and play them instantly.

Ability: Muster - Find any cards with the same name in your deck and play them instantly.

Ability: None

Ability: Muster - Find any cards with the same name in your deck and play them instantly.

Ability: Muster - Find any cards with the same name in your deck and play them instantly.

Ability: Muster - Find any cards with the same name in your deck and play them instantly.

Ability: Muster - Find any cards with the same name in your deck and play them instantly.

Ability: None

Ability: None

Ability: None

Ability: None

Ability: Muster - Find any cards with the same name in your deck and play them instantly.

Ability: None

Ability: Muster - Find any cards with the same name in your deck and play them instantly.

Ability: Muster - Find any cards with the same name in your deck and play them instantly.

Ability: Muster - Find any cards with the same name in your deck and play them instantly.

Ability: None

Ability: Hero - Not affected by any Special Cards or abilities, Agile - Can be placed in either the Close Combat or the Ranged Combat row. Cannot be moved once placed, Morale Boost - Adds +1 to all the units in the row (excluding itself).

Ability: Hero - Not affected by any Special Cards or abilities.

Ability: Hero - Not affected by any Special Cards or abilities.

Monster Ranged Combat Cards

Ability: Agile - Can be placed in either the Close Combat or the Ranged Combat row. Cannot be moved once placed.

Ability: None

Ability: None

Ability: None

Ability: Agile - Can be placed in either the Close Combat or the Ranged Combat row. Cannot be moved once placed.

Ability: None

Ability: None

Ability: Hero - Not affected by any Special Cards or abilities, Agile - Can be placed in either the Close Combat or the Ranged Combat row. Cannot be moved once placed, Morale Boost - Adds +1 to all the units in the row (excluding itself).

Ability: Hero - Not affected by any Special Cards or abilities.

Monster Siege Combat Cards

Ability: None

Ability: Muster - Find any cards with the same name in your deck and play them instantly.

Ability: None

Ability: None

Neutral Gwent Cards


Weather Cards

Ability: Sets the strength of all Close Combat cards to 1 for both players.

Ability: Removes all Weather Card (Biting Frost, Impenetrable Fog and Torrential Rain) effects.

Ability: Sets the strength of all Ranged Combat cards to 1 for both players.

Ability: Sets the strength of all Siege Combat cards to 1 for both players.

Neutral Close Combat Cards (Any Deck)

Ability: Hero - Not affected by any Special Cards or abilities and Spy - Place on your opponent's battlefield (count towards opponent's total) and draw 2 cards from your deck.

Ability: Commander's Horn - Doubles the strength of all unit cards in that row. Limited to 1 per row.

Ability: None

Ability: None

Ability: None

Ability: Hero - Not affected by any Special Cards or abilities.

Ability: Scorch - Destroy your enemy's strongest close combat unit(s) if the combined strength of all of his or her combat unit(s) is 10 or more.

Ability: Hero - Not affected by any Special Cards or abilities.

Ability: Hero - Not affected by any Special Cards or abilities.

Neutral Ranged Combat Cards

Ability: Medic - Choose one card from your discard pile and play it instantly (no Heroes or Special Cards) and Hero - Not affected by special cards, weather cards or abilities.

Special Cards

Ability: Commander's Horn - Doubles the strength of all unit cards in a row. Limited to 1 per row.

Ability: Decoy - Swap with a card on the battlefield to return it to your hand.

Ability: Scorch - Discard after playing. Kills the strongest card(s) in the battlefield.

Skellige Gwent Deck has 27 cards and is part of the Blood and Wine expansion. For the version of this deck in the standalone game, see Skellige Cards in the Gwent Wiki. Players using this deck gain the special: Two random cards return from the discard pile in the final round. To start the hunt for the cards, speak to the innkeeper at The Cockatrice Inn in Toussaint to initiate the quests Gwent Never Fear, Skellige's Here and Gwent To Everything - Turn, Turn, Tournament!.

 

Skellige Gwent Cards

 

Skellige Leader Cards

Name & Icon Leader Ability
King Bran Units only lose half their strength in bad weather conditions.
Crach an Craite (Card) Shuffles all cards from each player's graveyard back into their decks.

Skellige Close Combat Cards

Name & Icon Card Strength Special Abilities
Kambi 0 Summon Avenger: When this card is removed from the battlefield, it summons a powerful new Unit Card to take its place.
Birna Bran 2 Medic: Choose one card from your discard pile and play it instantly (no heroes or special cards).
Clan Drummond Shield Maiden 4 Tight Bond: Place next to a card with the same name to double the strength of both cards.
Holger Blackhand 4 ??
Clan Heymaey Skald 4 N/A
Clan Tordarroch Armorsmith 4 N/A
Udalryk 4 ??
Donar an Hindar (Card) 4 ??
Berserker (Card) 4 Berserker: Turns into a bear if there's a Madroeme in the same row.
Svanrige 4 None
Clan an Craite Warrior 6 Tight Bond: Place next to a card with the same name to double the strength of both cards.
Blueboy Lugos 6 N/A
Madman Lugos 6 N/A
Cerys 10 Hero: Not affected by special cards, weather cards or abilities. Summon Shield Maidens
Olaf 12 Morale Boost: Adds +1 to all units in the row (excluding itself). Agile

Skellige Ranged Combat Cards

Name & Icon Card Strength Special Abilities
Young Berserker 2 Berserker: Turns into a bear if there's a Madroeme in the same row.
Light Longship 4 Muster: Summon all other units of the same name from the deck.
Clan Brokvar Archer 6 N/A
Clan Dimun Pirate 6 Scorch
Ermion (Card) 8 Hero: Not affected by special cards, weather cards or abilities. Mardroeme: Triggers transformation of all Berserker cards on the same row.
Hjalmar 10 Hero: Not affected by special cards, weather cards or abilities.
Olaf 12 Morale Boost: Adds +1 to all units in the row (excluding itself). Agile

Skellige Siege Combat Cards

Name & Icon Card Strength Special Abilities
Draig Bon-Dhu 2 Commander's Horn
Holger-Blackhand 4 N/A
War Longship 6 Tight Bond: Place next to a card with the same name to double the strength of both cards.

 




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