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Combat Skills/Talents are one of the 4 Skill Trees in the Witcher 3: Wild Hunt. These abilities increase your offensive, defensive and crossbow skills. There are 5 branches to this Skill Tree. Each branch has 4 skills and each skill has several ranks, leading to a wide variety of possible builds. You will have access to all Tier 1 Skills from the start of the game, but to be able to get put points into the Tier 2 Combat Skills you will need to spend 8 points in this branch. 20 points will unlock the Tier 3 skills and 30 points will unlock the final Tier.

 

Combat Skills


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Fast Attack

Preform fast melee attacks with either sword


muscle_memory.jpg Muscle Memory

Fast attack damage increase by 5%. Adrenaline Point gain: +1%


precise_blows.jpg Precise Blows

Increases chance of landing a fast attack critical hit by 2% and fast attack critical hit damage by 15%. Adrenaline Point gain: +1%

whirl.jpg Whirl

Spinning attack that strikes all foes in the surrounding area. Maintaining the attack consumes Stamina and Adrenaline. Adrenaline Point gain: +1%

Crippling Strikes Crippling Strikes

Fast attacks now also apply a Bleeding effect. Affected enemies lose 25 Vitality or Essence points per second. Duration: 5 seconds. Adrenaline Point gain: +1%

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Strong Attack

Allows you to perform strong melee attacks which ignores enemy armor


strength_training.jpg Strength Training

Strong attack damage increase by 5%. Adrenaline Point gain: +1%


Crushing Blows Crushing Blows

Increases chance of landing a strong attack critical hit by 2% and strong attack critical hit damage by 15%. Adrenaline Point gain: +1%

Rend Rend

Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 10%. Adrenaline Points increase total damage by 100%. Adrenaline Point gain: +1%

Sunder Armor Sunder Armor

Reduces enemy damage resistance by 5%. Adrenaline Point gain: +1%

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Defense

Wolf School defense techniques


arrow_deflection_icon.jpg Arrow Deflection

Deflect arrows while parrying. Adrenaline Point gain: +1%


Fleet Footed Fleet Footed

Damage from hits received while dodging is reduced by 20%. Adrenaline Point gain: +1%

Counterattack Counterattack

After a successful counterattack, the next attack deals +30% per skill level. Adrenaline Point gain: +1%

Deadly Precision Deadly Precision

Every Adrenaline Point adds 1% to the chance of killing an opponent instantly. Adrenaline Point gain: +1%

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Marksmanship

Allows you to wield a light hand-held crossbow


lightning_reflexes.jpg Lightning Reflexes

Time slowed by an additional 15% while aiming the crossbow. Adrenaline Point gain: +1%

Cold Blood Cold Blood

Each bolt that hits its target adds 0.04 Adrenaline Points. Adrenaline Point gain: +1%

Anatomical Knowledge Anatomical Knowledge

Increases crossbow critical hit chance by +5%. Adrenaline Point gain: +1%


Crippling Shot Crippling Shot

Critical hits dealt with the crossbow disable monster special abilities for 5 seconds. Adrenaline Point gain: +1%

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Battle Trance

Blows landed during combat generate Adrenaline Points. Each Adrenaline Point increases weapon damage by 10%.

resolve.jpg Resolve

Adrenaline Point loss upon taking damage is lowered by 20%. Adrenaline Point gain: +1%

placeholder.jpg Undying

When Vitality reaches 0, Adrenaline Points (if available) will be consumed to restore Vitality. The amount restored is based on the number of Adrenaline Points used. Adrenaline Point gain: +1%

Razor Focus Razor Focus

Instantly gain 1 Adrenaline Point when entering combat. The Adrenaline Points generated by Sword blows are increased by 5%. Adrenaline Point gain: +1%

Flood of Anger Flood of Anger

When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increases Sign intensity by 25%. Adrenaline Point gain: +1%
 



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