Neutral Gwent Cards


Weather Cards

Ability: Sets the strength of all Close Combat cards to 1 for both players.

Ability: Removes all Weather Card (Biting Frost, Impenetrable Fog and Torrential Rain) effects.

Ability: Sets the strength of all Ranged Combat cards to 1 for both players.

Ability: Sets the strength of all Siege Combat cards to 1 for both players.

Neutral Close Combat Cards (Any Deck)

Ability: Hero - Not affected by any Special Cards or abilities and Spy - Place on your opponent's battlefield (count towards opponent's total) and draw 2 cards from your deck.

Ability: Commander's Horn - Doubles the strength of all unit cards in that row. Limited to 1 per row.

Ability: None

Ability: None

Ability: None

Ability: Hero - Not affected by any Special Cards or abilities.

Ability: Scorch - Destroy your enemy's strongest close combat unit(s) if the combined strength of all of his or her combat unit(s) is 10 or more.

Ability: Hero - Not affected by any Special Cards or abilities.

Ability: Hero - Not affected by any Special Cards or abilities.

Neutral Ranged Combat Cards

Ability: Medic - Choose one card from your discard pile and play it instantly (no Heroes or Special Cards) and Hero - Not affected by special cards, weather cards or abilities.

Special Cards

Ability: Commander's Horn - Doubles the strength of all unit cards in a row. Limited to 1 per row.

Ability: Decoy - Swap with a card on the battlefield to return it to your hand.

Ability: Scorch - Discard after playing. Kills the strongest card(s) in the battlefield.




Tired of anon posting? Register!
Load more
⇈ ⇈