Contract: Equine Phantoms

equine phantoms contract blood and wine dlc quests witcher 3 wiki guide 300px min min
Type Contract
DLC Blood and Wine
Location Toussaint
Suggested Level 44

Contract: Equine Phantoms is a Contact in The Witcher 3 Wild Hunt. This Contract is a part of the Blood and Wine DLC. Contracts act as Secondary Quests and are optional Quests not required to finish the game. Some of these quests may have a bearing on certain Main Quests or may be a consequence of another Quest.

Equine Phantoms begins when you speak to the Hermit, Pinastri.  


I have oft heard Geralt boast that in terms of monsters, he firmly believes he has seen it all. Yet what he encountered on this occasion demanded that he revised that view. While travelling through Toussaint, he happened on a female hermit who claimed an invisible specter was tormenting her and would be her end. The Witcher was skeptical, not least because he could not imagine how he might defeat something invisible.


The Witcher 3 Contract: Equine Phantoms Objectives

  • Use your Witcher Senses to investigate the area and find out what's tormenting the hermit.
  • Talk to the hermit.
  • Help Roach investigate the area.
  • Use your Witcher Senses to examine the area.
  • Use your Witcher Senses to examine the moths by the window.
  • Chase the spirit to find out where it comes from.
  • Defeat the restless spirits.
  • Examine the gravestone.

If the Knight's Spirit is not forgiven:

  • Defeat the spirit.
  • Return to the hermit. 


Rewards for Contract: Equine Phantoms in The Witcher 3

  • 150exp icon witcher 3 wiki guide 
  • Umbra trophy (not guaranteed)


Walkthrough for The Witcher 3 Contract: Equine Phantoms

 Speak to the Hermit, Pinastri to begin the quest and when the dialogue is over, you will be given the chance to investigate the area with your Witcher Senses. When Geralt has seen enough, your quest will update and you can speak to the hermit to continue. 

After the cutscene, you can investigate the area again. You will need to use your Witcher Senses again to figure out what kind of wraith it is with the help of Roach. Once you are through, you will need to chase the spirit with roach which will lead to a combat encounter. Defeat the restless spirits. Once they have been cleared, you will be near a gravestone that you can now examine. Your dialogue interaction with the spirit will determine the next objective. 

  • Not the one you should ask for forgiveness
  • You don't deserve mercy

Responding by saying he does not deserve mercy will force you to defeat him and then return to the hermit. 


Contract: Equine Phantoms Journal

The woman's suffering seemed so intense, however, that he resolved to try to help her.

To be able to track the hermit-haunting wraith, Geralt imbibed a dose of a brew the woman prepared. The concoction had a highly surprising side effect - for Geralt began to understand the speech of his trusty steed, Roach.
Geralt does not drink the brew:Yet Geralt decided he shouldn't devote his attention to a specter that he could not see. After a time he returned to visit the hermit, only to learn that Roach herself had proved quite the witcher, having resolved the crisis on her own.
Geralt fails to catch up to the elusive specter:Yet instead of pursuing the elusive specter, Geralt turned his attention to other matters.
Geralt follows the elusive specter:Together, the witcher and his mount tracked down the nightmarish ghost. It proved to be the spirit of a knight, Pinastri's former lover, who had committed a terrible crime when in anger he had attacked his own horse and beat it to death. He remained restless in the afterlife for the hermit had refused to forgive him for the deed.
Geralt asks Roach to forgive the knight:Yet the story ended happily thanks to Roach – namely, the mare decided to forgive the ghost on behalf of the horse he had murdered.
Geralt cannot forgive the knight:The story did not end well, for Roach, too, refused to forgive the ghost on behalf of the dead horse. Geralt defeated the knight spirit, but he believed this was only temporary, that the specter would ultimately return to demand forgiveness from the hermit.


The Witcher 3 Contract: Equine Phantoms Notes & Trivia

  • Notes, Tips, Other Trivia for Contract: Equine Phantoms.



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