Turn and Face the Strange

turn and face the strange blood and wine dlc quests witcher 3 wiki guide 300px
Type Secondary Quests
DLC Blood and Wine
Location Toussaint
Suggested Level 35
Prerequisite The Beast of Toussaint
Next Quest none

Turn and Face the Strange is a Secondary Quest in The Witcher 3 Wild Hunt. This Secondary Quest is a part of the Blood and Wine DLC. Secondary Quests are optional Quests not required to finish the game. Some of these quests may have a bearing on certain Main Quests or may be a consequence of another Quest.

Turn and Face the Strange is activated after receiving a letter from Yennefer depending on your relationship with Yennefer or Triss

 

It was a warm summer evening... or perhaps a cool yet sunny morning? The weather and time are of no import, what matters is that day Geralt received a letter from Yennefer, who informed him about a most unusual discovery she had recently made. She'd found mention of research conducted by a Professor Moreau on witcher mutations. It seemed this professor's workshop could be found in Toussaint. Geralt, realizing the importance of this discovery, decided to find this laboratory. The first step would be to find the professor's journal which, according to Yen, had been buried with him.

 

The Witcher 3 Turn and Face the Strange Objectives

  • Search for Moreau's grave at Orlémurs Cemetery using your Witcher Senses.
  • Use your Witcher Senses to look for clues about the location of Professor Moreau's laboratory.
  • Use your Witcher Senses to follow the grave robber's trail.
  • Check the location of Naev'de on the map Yennefer / Triss sent you. 
  • Search for the entrance to the professor's laboratory in the flooded ruins of the Valley of the Nine. 
  • Search the ruins.
  • Defeat the guardians.
  • Find a way into Professor Moreau's laboratory.
  • Defeat the guardian.
  • Go deeper into the ruins.
  • Find a way to open the doors.
  • Find Professor Moreau's laboratory.
  • Find a way to go forward.
  • Defeat the gargoyle. 
  • Find a path through the portals.
  • Use your Witcher Senses to search the laboratory.

(Optional)

  • Find the missing megascope crystals. 0/2
  • Place the missing crystals on the pillow. 0/2
  • Listen to the additional entries in the professor's audio log. 0/2 

 

  • Acquire mutated giant centipede albumen.
  • Get undressed and activate Moreau's contraption.
  • Leave Professor Moreau's laboratory.

 

Rewards for Turn and Face the Strange in The Witcher 3

  • 500exp icon witcher 3 wiki guide 
  • Mutations

 

Walkthrough for The Witcher 3 Turn and Face the Strange

A boy may ruin into you and deliver a letter from Yennefer that will begin the quest after the quest The Beast of Toussaint. This quest is introduced with a cutscene. After reading the letter, head to the cemetery. Search for Moreau's grave at Orlémurs Cemetery using your Witcher Senses. Once you reach the search area, it will be near the center. Interact with the tombstone and then Examine his grave. Use your Witcher Senses to reveal the nearby tracks and follow them. Eventually you will have to return to examine the grave again and then you will trigger the next objective. Check your inventory for the map and open Count Beledal's Map. You will have a new location marker. Head to the ruins fo the the Valley of the Nine.

Dive in the search location and watchout for Drowner enemies. Take a Killer Whale potion if you need to. There will be an entrance amongst the ruins highlighted in blue. Continue to follow the location marker to search for the ruins. Watch out for traps. When you reach the path with spikes, take the lower path below instead, continuing to use your Witcher Senses. Examine ths sack and continue. Follow the  marker and you will trigger some guardians.Defeat them an continue. Follow the natural path of the map and continue to clear any activated guardians. You will eventually come across the locked entrance.

Your next objective is to find a way to open the doors. There are raised switched on the walls in the area that appear as blocks. There will be a further one toward the ruined walls where the long rope is facing and one just to the left of the gate. Once opened, continue through and find a way to go forward. Defeat the gargoyle to continue. You will need to use the gargoyle paw on the stand in the middle as a weight. Go through the next portal. The next portal you need to enter depends on the direction of the statue in the center of the room. Enter the one he is facing. Take the left portal, then climb down and climb up to cross and reach the portal on the opposite side, enter it, then keep moving left until you reach a gap. Jump over it and enter the portal you find there. Use your Witcher Senses in the area and interact with relevant objects. It is an optional objective to find the missing megascope crystals all within the equipment.

 

Turn and Face the Strange Journal

Geralt soon discovered not only he wished to find Professor Moreau's laboratory. When the witcher reached the cemetery, he found the professor's grave had been dug up and the journal was nowhere to be found. The only clue he did find was an inscription on a grave mentioning the legendary Dol Naev'de, the Valley of the nine, which had been flooded years before by the Sansretour River. Seeing no other way to find the professor's lab, Geralt decided to search for more information in those sunken ruins.
As unlikely as it sounds, Geralt found the entrance to Professor Moreau's laboratory in the sunken elven ruins of Dol Naev'de. Things seemed to be getting more and more interesting, so the witcher did not hesitate to plunge onward...
His path was riddled with traps and other such obstacles, but our brave hero had much experience in running even more difficult gauntlets. Tired in both mind and spirit from his efforts, in the end he made it to the professor's lab.
Searching Professor Moreau's lab gave Geralt a somewhat expanded view of the professor's past and his research. It seemed Moreau's goal had not been to discover how to strengthen the witcher mutations, but just the opposite, how to reverse them, so he could "cure" his son Jerome of being a witcher.
To Geralt's delight, the professor's plan failed to achieve its desired result. This failure could be of use to the witcher, however, for by mixing the professor's secret formula into his bloodstream he gained access to a whole range of new mutations. These promised to make him stronger, faster, more resilient – in short, better. Geralt looked forward to putting them to the test in combat.

 

The Witcher 3 Turn and Face the Strange Notes & Trivia

  • Notes, Tips, Other Trivia for Turn and Face the Strange.

 

 

The Witcher 3: Wild Hunt All Secondary Quests
A Bard's Beloved  ♦  A Dangerous Game  ♦  A Deadly Plot  ♦  A Dog's Life  ♦  A Dog’s Life  ♦  A Favor for a Friend  ♦  A Feast for Crows  ♦  A Final Kindness  ♦  A Frying Pan, Spick and Span  ♦  A Greedy God  ♦  A Knight's Tales  ♦  A Midnight Clear  ♦  A Portrait of the Witcher as an Old Man  ♦  A Towerful of Mice  ♦  A Walk on the Waterfront  ♦  Amidst the Mill's Grist  ♦  An Invitation From Keira Metz  ♦  At the Mercy of Strangers  ♦  Avid Collector  ♦  Big Feet to Fill  ♦  Big Feet to Fill: The Fifth Group  ♦  Big Feet to Fill: The First Group  ♦  Big Feet to Fill: The Fourth Group  ♦  Big Feet to Fill: The Second Group  ♦  Big Feet to Fill: The Third Group  ♦  Bitter Harvest  ♦  Black Pearl  ♦  Black Pearl (Quest)  ♦  Blood Ties  ♦  Cabaret  ♦  Caravan Attack  ♦  Carnal Sins  ♦  Ciri's Room  ♦  Deadly Crossing (I)  ♦  Deadly Crossing (II)  ♦  Deadly Crossing (III)  ♦  Death by Fire  ♦  Defender of the Faith  ♦  Drunken Rabble  ♦  Duck, Duck, Goosed!  ♦  Enchanting: Quality Has Its Price  ♦  Enchanting: Start-up Costs  ♦  Extreme Cosplay  ♦  Face Me if You Dare  ♦  Faithful Friend (Quest)  ♦  Fake Papers  ♦  Father Knows Worst  ♦  Fencing Lessons  ♦  Fists of Fury Novigrad  ♦  Fists of Fury: Toussaint  ♦  Fists of Fury: Velen  ♦  Following the Thread  ♦  Fools' Gold  ♦  For the Advancement of Learning  ♦  Forefathers' Eve  ♦  Funeral Pyres  ♦  Ghosts of the Past  ♦  Goodness, Gracious, Great Balls of Granite!  ♦  Gwent: Big City Players  ♦  Gwent: Never Fear, Skellige's Here  ♦  Gwent: Playing Innkeeps  ♦  Gwent: Playing Thaler  ♦  Gwent: To Everything - Turn, Turn, Tournament!  ♦  Gwent: Velen Players  ♦  Harassing a Troll  ♦  Haunted House  ♦  Hazardous Goods  ♦  Hey, You Wanna Look at My Stuff  ♦  Hidden Messages of the Nilfgaardian Kind  ♦  Highwayman’s Cache  ♦  Honor Among Thieves  ♦  In the Eternal Fire's Shadow  ♦  It Takes Three to Tango  ♦  Karmic Justice  ♦  Knight for Hire  ♦  Last Rites  ♦  Little Red  ♦  Looters (II)  ♦  Looters (III)  ♦  Love's Cruel Snares  ♦  Love’s Cruel Snares  ♦  Lynch Mob  ♦  Lynch Mob  ♦  Magic Lamp  ♦  Man’s Best Friend  ♦  Master Armorers  ♦  Master Master Master Master!  ♦  Message from an Old Friend  ♦  Missing in Action  ♦  Mutual of Beauclair's Wild Kingdom  ♦  No Place Like Home (Blood and Wine)  ♦  Novigrad, Closed City  ♦  Of Dairy and Darkness  ♦  Of Sheers and a Witcher I Sing  ♦  Of Swords and Dumplings  ♦  On Death's Bed  ♦  Out on Your Arse!  ♦  Paperchase  ♦  Practicum in Advanced Alchemy  ♦  Precious Cargo  ♦  Race: The Great Erasmus Vegelbud Memorial Derby  ♦  Races: Crow's Perch  ♦  Races: Swift as the Western Winds  ♦  Racists of Novigrad (I)  ♦  Racists of Novigrad (II)  ♦  Raging Wolf  ♦  Reason of State  ♦  Return to Crookback Bog  ♦  Rose on a Red Field  ♦  Strumpet in Distress  ♦  Suspicious Shakedown  ♦  Take What You Want  ♦  The Dwarven Document Dilemma  ♦  The Fall of the House of Reardon  ♦  The Flame of Hatred  ♦  The Gangs of Novigrad  ♦  The Hunger Game  ♦  The Perks of Being a Jailbird  ♦  The Taxman Cometh  ♦  The Truth is in the Stars  ♦  The Volunteer  ♦  The Warble of a Smitten Knight  ♦  The Words of the Prophets Are Written on Sarcophagi  ♦  There Can Be Only One  ♦  Thou Shalt Not Pass  ♦  Till Death Do You Part  ♦  Twisted Firestarter  ♦  Vintner's Contract: Chuchote Cave  ♦  Vintner's Contract: Cleaning Those Hard-to-Reach Places  ♦  Vintner's Contract: Duchaton Crest  ♦  Vintner's Contract: Dun Tynne Hillside  ♦  Vintner's Contract: Griffin-in-the-Vines  ♦  Vintner's Contract: Rivecalme Storehouse  ♦  Warehouse of Woe  ♦  Wild at Heart  ♦  Wine Wars: Belgaard  ♦  Wine Wars: Consorting  ♦  Wine Wars: Coronata  ♦  Wine Wars: The Deus in the Machina  ♦  Wine Wars: Vermentino  ♦  Witch Hunter Raids  ♦  Witcher Wannabe  ♦  Without a Trace



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