The Whispering Hillock

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Type Main Quest
Location Ancient Oak
Suggested Level 5
Prerequisite Ladies of the Wood
Next Quest Ciri's Story Fleeing the Bog

The Whispering Hillock is a Main Quest in The Witcher 3 Wild Hunt. Main Quests are the main storyline of the game that can have a major effect towards the endings. Some of these quests may have dialogue choices that will alter the ending of the game.

Geralt must decide the fate of a spirit imprisoned in the roots of an enormous oak tree as part of the quest. The Downwarren community has been troubled by the spirit's presence, which may have contributed to a number of fatalities.

 

Something about life in dreary backwoods settlements leads their inhabitants to hide the truth with misleading names. This takes the form of both hyperbole - a clump of bare trees called "Dragon Spike Forest" or a hole in the ground two paces deep named "The Chasm of Eternity" - and understatement - a horrid massacre calmly referred to as "the incident.".

Velen fit the mold in this regard, as Geralt learned while he wandered through it in search of Ciri. There he encountered a trio of highly suspicious magical sisters called the Ladies of the Wood, who directed him to a clump of bogside huts known as Downwarren. Geralt was to solve their "problem": a rash of mysterious murders. He spoke to the ealdorman and learned that the evil power behind the killings dwelled in the Whispering Hillock. Wherever else?

 

The Witcher 3 The Whispering Hillock Objectives

  1. Find the bones of the spirit trapped beneath the Whispering Hillock using your Witcher Senses.

 

Rewards for The Whispering Hillock in The Witcher 3

  • None

 

Walkthrough for The Witcher 3 The Whispering Hillock

The Whispering Hillock quest is a sub quest of Ladies Of The Wood . The quest triggers when you reach the hillock and voice tells you to leave.

Use your witcher sense and you'll get a red sound marker for your target. Kill a couple of packs of wolves who will attack you and you'll eventually reach a large tree. The voice that is whispering to you is coming from down below you. On the minimap you'll see a cave entrance marker appear. Head towards it. You'll also find a Place Of Power near the cave entrance. Be careful though, there is a werewolf patrolling this area who acts similarly to the one you fight in Wild at Heart . Attack him relentlessly as when you get him down to half health he will buff himself and start to regenerate health.

Enter the cave and swim through the water to reach the creature causing the whispers. The heart of the tree will tell you of his plight, that he was once a wizard who kept the woods in balance with the Ladies Of The Woods, but in their lust for power they killed him and trapped his soul within the tree. He will also tell you that the children who happen to be in the area are in danger and he can rescue them if you free him from his bonds.

 You are given a choice here, you can either free the creature, or kill him.

Free The Creature

If you choose to free him, he will tell you that a ritual needs to be performed and he will need the following things:

  • Raven's feathers
  • A bone from his grave
  • A black, wild hors

Raven's feathers are common loot around the world so chances are you already have some by this point, but if you don't you'll be directed to where you can collect them. You are also directed to the creature's grave, which is guarded by a water hag and several drowners. Finally, you will be directed to a meadow where a couple of wild horses gallop around. Use Axii to calm a horse then ride back to the creature. Listen to the rest of his dialogue and then perform the ritual. The newly freed creature will save the children and you can complete the quest by finding the quest giver in the woods nearby.

Third Possibility (visiting before being ordered to)

If you seek out the spirit before being getting the quest for the crones, the spirit will not offer to free the children. This means that the children do die (while it is not shown or mentioned on-screen, they do not show up at the orphanarium later in the game, whereas they would have in the "save the children" route), but means that you can free the spirit without getting Anna addled by the crones. This has mixed results, as Downwarren is destroyed by the creature and there is a new entity roaming the woods, but Anna is saved. The children die in any route other than one in which you betray the crones, as the Spirit only offers to save them if you've already received the crone quest. 

 

The Witcher 3 The Whispering Hillock Notes & Trivia

  • Notes, Tips, Other Trivia for The Whispering Hillock.

 

 

The Witcher 3: Wild Hunt All Main Quests
A Favor for Radovid  ♦  A Poet Under Pressure  ♦  A Princess in Distress  ♦  Battle Preparations  ♦  Be It Ever So Humble...  ♦  Beyond Hill and Dale...  ♦  Blindingly Obvious  ♦  Blood on the Battlefield  ♦  Blood Run  ♦  Blood Simple  ♦  Bloody Baron  ♦  Broken Flowers  ♦  Burlap is the New Stripe  ♦  Capture the Castle  ♦  Child of the Elder Blood  ♦  Ciri's Story: Breakneck Speed  ♦  Ciri's Story: Fleeing the Bog  ♦  Ciri's Story: Out of the Shadows  ♦  Ciri's Story: The King of the Wolves  ♦  Ciri's Story: The Race  ♦  Ciri's Story: Visiting Junior  ♦  Dead Man's Party  ♦  Destination Skellige  ♦  Destination: Skellige  ♦  Disturbance  ♦  Echoes of the Past  ♦  Envoys, Wineboys  ♦  Evil's Soft First Touches  ♦  Family Matters  ♦  Final Preparations  ♦  Get Junior  ♦  Hunting a Witch  ♦  Imperial Audience  ♦  Kaer Morhen (Quest)  ♦  La Cage au Fou  ♦  Ladies of the Wood  ♦  Lilac and Gooseberries  ♦  Missing Persons  ♦  Nameless  ♦  No Place Like Home  ♦  Novigrad Dreaming  ♦  On Thin Ice  ♦  Open Sesame!  ♦  Open Sesame: Breaking and Entering  ♦  Open Sesame: The Safecracker  ♦  Open Sesame: Witcher Seasonings  ♦  Payback  ♦  Pomp and Strange Circumstance  ♦  Pyres of Novigrad  ♦  Scenes From a Marriage  ♦  Skjalls Grave  ♦  Tedd Deireadh, The Final Age  ♦  Tesham Mutna  ♦  The Battle of Kaer Morhen  ♦  The Beast of Toussaint  ♦  The Beast of White Orchard  ♦  The Calm Before the Storm  ♦  The Final Trial  ♦  The Great Escape  ♦  The Incident at White Orchard  ♦  The Isle of Mists  ♦  The King is Dead - Long Live the King  ♦  The Man From Cintra  ♦  The Night of Long Fangs  ♦  The Nilfgaardian Connection  ♦  The Plays the Thing  ♦  The Sunstone  ♦  Through Time And Space  ♦  To Bait a Forktail  ♦  To Bait a Forktail...  ♦  Ugly Baby  ♦  Va Fail, Elaine  ♦  Veni Vidi Vigo  ♦  Wandering in the Dark  ♦  What Lies Unseen  ♦  Whatsoever a Man Soweth...  ♦  Where Children Toil, Toys Waste Away  ♦  Wine is Sacred



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