Reason of State

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Type Secondary Quest
Location Novigrad
Suggested Level 30
Prerequisite A Deadly Plot
An Eye for an Eye
Redania's Most Wanted
Blindingly Obvious
Next Quest None

Reason of State is a Secondary Quest in The Witcher 3 Wild Hunt. Secondary Quests are optional Quests not required to finish the game. Some of these quests may have a bearing on certain Main Quests or may be a consequence of another Quest.

Reason of State can be only obtained if Dijkstra is bribed at the end of Blindingly Obvious. Dijkstra, Roche, and Thaler invite Geralt to discuss the final steps in Radovid's assassination. 

 

Momentous decisions altering the fate of entire nations are often made under unusual circumstances. For example, when Geralt was asked to take part in the assassination of King Radovid, he was standing in a bathhouse in Novigrad, half-naked and staring at a sweat-soaked Dijkstra. If he agreed to join in, he was to attend a meeting in a warehouse by the docks. There the co-conspirators would hash out the details of their plan to kill the most powerful ruler in the North.

 

The Witcher 3 Reason of State Objectives

  • Meet Dijkstra, Roche and Thaler in the portside warehouse.
  • Lure Radovid from his ship.
  • Kill Radovid.
  • Follow Roche.

If Geralt sides with Roche, Thaler, and Ves:

  • Defeat Dijkstra and his men.

 

Rewards for Reason of State in The Witcher 3

  • 25 XP

 

Walkthrough for The Witcher 3 Reason of State

At the end of the quest Blindingly Obvious, Dijkstra tells you to meet him by the warehouse near Novigrad Docks. The secondary quest Warehouse of Woe will start just beside the warehouse if you haven't completed it before. It is recommended that you complete that quest first before starting this one since Warehouse of Woe will fail if you leave the area. This quest will also fail if you do not complete it before you start On Thin Ice.

Upon entering the warehouse, you will hear Dijkstra, Thaler, and Roche having a conversation just above you. Join the conversation and Dijkstra will reveal his plan on how to lure Radovid out suing Philippa Eilhart as bait. You have the option to accept or decline the plan during this particular dialogue. If you choose to accept, they reveal to lure him to the bridge leading to Temple Isle. As the conversation finishes, the screen will cut to an owl eavesdropping on the discussion.

Once you exit the warehouse, you will be greeted by Philippa who states that the plan would never work. She then gives you Vizimir II's Ring to use as proof to get Radovid to believe you and maybe even earn his trust completely.

Now head to Radovid's ship nearby and speak with the guard. Present the ring and Radovid will mobilize his men to the bridge taking you with them. Once you arrive, Radovid orders his men to secure the bridge so no one gets in or out. He also orders his men to kill you while you have no sword. As this is happening, Roche ambushes the men and saves you, you must now join the fight to defeat the Redanian soldiers and witch hunters on the bridge.

You'll only get a basic sword at the start, but once you kill off the first few enemies, you'll start to get your real equipment back. There are a lot of enemies, but the Blue Stripes are capable enough of handling them as well. Be wary of the exploding barrels and avoid hitting them.

Once you have Radovid cornered at the end of the bridge, Philippa appears out of a nearby house and blinds Radovid with a powder then stabs him in the back, killing him. She then quickly morphs into an owl and vanishes. Now you and the rest make a quick getaway before more Redanian soldiers arrive. You then receive 25 XP after this.

After you've completed the mission, you join Roche, Ves, and Thaler at the theatre to celebrate. Regardless of your dialogue choices, it will be revealed that the assassins have been in peace talks with Nilfgaard and have negotiated a truce, Temeria will become a vassal state to the empire in exchange for Radovid's head and stop the guerilla activities.

Dijkstra has other plans and believes the price for the truce and Temeria's restored sovereignty is too high, he openly opposes Roche and Thaler's agreement. He says that with Radovid dead, he plans to become the Chancellor of Redania and continue to fight against Nilfgaard. After the war ends, he plans to unite the realms under his banner, including Temeria. This plan does not sit well with the others but unfortunately, they're surrounded by Dijkstra's men.

You will now have two choices here:

  • Walk away and let them be slaughtered, resulting in Dijkstra becoming the Chancellor of Redania.
  • Defend your comrades and kill Dijkstra along with his men, leading to the original plan to have a deal with Nilfgaard.

Regardless of your choice, after you decide how you deal with the situation, the quest will end. Do note that the decisions you make during this quest will affect the circumstances of the game's ending.

 

The Witcher 3 Reason of State Notes & Trivia

  • Notes, Tips, and Other Trivia for Reason of State.

 

 

The Witcher 3: Wild Hunt All Secondary Quests
A Bard's Beloved  ♦  A Dangerous Game  ♦  A Deadly Plot  ♦  A Dog's Life  ♦  A Dog’s Life  ♦  A Favor for a Friend  ♦  A Feast for Crows  ♦  A Final Kindness  ♦  A Frying Pan, Spick and Span  ♦  A Greedy God  ♦  A Knight's Tales  ♦  A Midnight Clear  ♦  A Portrait of the Witcher as an Old Man  ♦  A Towerful of Mice  ♦  A Walk on the Waterfront  ♦  Amidst the Mill's Grist  ♦  An Invitation From Keira Metz  ♦  At the Mercy of Strangers  ♦  Avid Collector  ♦  Big Feet to Fill  ♦  Big Feet to Fill: The Fifth Group  ♦  Big Feet to Fill: The First Group  ♦  Big Feet to Fill: The Fourth Group  ♦  Big Feet to Fill: The Second Group  ♦  Big Feet to Fill: The Third Group  ♦  Bitter Harvest  ♦  Black Pearl  ♦  Black Pearl (Quest)  ♦  Blood Ties  ♦  Cabaret  ♦  Caravan Attack  ♦  Carnal Sins  ♦  Ciri's Room  ♦  Deadly Crossing (I)  ♦  Deadly Crossing (II)  ♦  Deadly Crossing (III)  ♦  Death by Fire  ♦  Defender of the Faith  ♦  Drunken Rabble  ♦  Duck, Duck, Goosed!  ♦  Enchanting: Quality Has Its Price  ♦  Enchanting: Start-up Costs  ♦  Extreme Cosplay  ♦  Face Me if You Dare  ♦  Faithful Friend (Quest)  ♦  Fake Papers  ♦  Father Knows Worst  ♦  Fencing Lessons  ♦  Fists of Fury Novigrad  ♦  Fists of Fury: Toussaint  ♦  Fists of Fury: Velen  ♦  Following the Thread  ♦  Fools' Gold  ♦  For the Advancement of Learning  ♦  Forefathers' Eve  ♦  Funeral Pyres  ♦  Ghosts of the Past  ♦  Goodness, Gracious, Great Balls of Granite!  ♦  Gwent: Big City Players  ♦  Gwent: Never Fear, Skellige's Here  ♦  Gwent: Playing Innkeeps  ♦  Gwent: Playing Thaler  ♦  Gwent: To Everything - Turn, Turn, Tournament!  ♦  Gwent: Velen Players  ♦  Harassing a Troll  ♦  Haunted House  ♦  Hazardous Goods  ♦  Hey, You Wanna Look at My Stuff  ♦  Hidden Messages of the Nilfgaardian Kind  ♦  Highwayman’s Cache  ♦  Honor Among Thieves  ♦  In the Eternal Fire's Shadow  ♦  It Takes Three to Tango  ♦  Karmic Justice  ♦  Knight for Hire  ♦  Last Rites  ♦  Little Red  ♦  Looters (II)  ♦  Looters (III)  ♦  Love's Cruel Snares  ♦  Love’s Cruel Snares  ♦  Lynch Mob  ♦  Lynch Mob  ♦  Magic Lamp  ♦  Man’s Best Friend  ♦  Master Armorers  ♦  Master Master Master Master!  ♦  Message from an Old Friend  ♦  Missing in Action  ♦  Mutual of Beauclair's Wild Kingdom  ♦  No Place Like Home (Blood and Wine)  ♦  Novigrad, Closed City  ♦  Of Dairy and Darkness  ♦  Of Sheers and a Witcher I Sing  ♦  Of Swords and Dumplings  ♦  On Death's Bed  ♦  Out on Your Arse!  ♦  Paperchase  ♦  Practicum in Advanced Alchemy  ♦  Precious Cargo  ♦  Race: The Great Erasmus Vegelbud Memorial Derby  ♦  Races: Crow's Perch  ♦  Races: Swift as the Western Winds  ♦  Racists of Novigrad (I)  ♦  Racists of Novigrad (II)  ♦  Raging Wolf  ♦  Return to Crookback Bog  ♦  Rose on a Red Field  ♦  Strumpet in Distress  ♦  Suspicious Shakedown  ♦  Take What You Want  ♦  The Dwarven Document Dilemma  ♦  The Fall of the House of Reardon  ♦  The Flame of Hatred  ♦  The Gangs of Novigrad  ♦  The Hunger Game  ♦  The Perks of Being a Jailbird  ♦  The Taxman Cometh  ♦  The Truth is in the Stars  ♦  The Volunteer  ♦  The Warble of a Smitten Knight  ♦  The Words of the Prophets Are Written on Sarcophagi  ♦  There Can Be Only One  ♦  Thou Shalt Not Pass  ♦  Till Death Do You Part  ♦  Turn and Face the Strange  ♦  Twisted Firestarter  ♦  Vintner's Contract: Chuchote Cave  ♦  Vintner's Contract: Cleaning Those Hard-to-Reach Places  ♦  Vintner's Contract: Duchaton Crest  ♦  Vintner's Contract: Dun Tynne Hillside  ♦  Vintner's Contract: Griffin-in-the-Vines  ♦  Vintner's Contract: Rivecalme Storehouse  ♦  Warehouse of Woe  ♦  Wild at Heart  ♦  Wine Wars: Belgaard  ♦  Wine Wars: Consorting  ♦  Wine Wars: Coronata  ♦  Wine Wars: The Deus in the Machina  ♦  Wine Wars: Vermentino  ♦  Witch Hunter Raids  ♦  Witcher Wannabe  ♦  Without a Trace



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