General Skills/Abilities are one of the 4 Skill Trees in The Witcher 3: Wild Hunt. These abilities improve general aspects of your play style, such as armor proficiency, elixir tolerance and amount of health. Unlike the other 3 Skill Trees, there is no tier system for General Skills, thus all skills under this Skill Tree are available to unlock right off the bat. In addition, all General Skills only have one rank, requiring only one skill point invested before it is at maximum level.

 

The Witcher 3 General Skills

General Skills Comparison Table
General Skills Gallery

General Skills Comparison Table

Quick Search of All General Skills

Skill Name Effect
Sun and Stars During the day, Vitality regenerates by an additional 10 points per second when not in combat. At night, Stamina regenerates by an additional 1 point per second during combat.
Survival Instinct Increases maximum Vitality by 500
Cat School Techniques Each piece of light armor increases critical hit damage by 25% and fast attack damage by 5%.
Griffin School Techniques Each piece of medium armor increases your Sign intensity by 5% and Endurance regeneration by 5%.
Bear School Techniques Each piece of heavy armor increases your strong attack 5% and maximum health by 5%.
Metabolism Control Increases maximum Toxicity by 30
Focus Adrenaline Points also increase your Sign damage
Steady Shot Crossbow deals 25% more damage
Adrenaline Burst Increases Adrenaline generation by 5%. Using Signs now generates Adrenaline Points
Rage Management If your current Stamina level is too low, Signs can be cast using adrenaline points.
Metabolism Boost If available, Adrenaline Points will be consumed to reduce the Toxicity cost of drinking potions by 33% per point. Does not affect decoctions.
Trick Shot You can shoot one additional bolt before you must reload.
Advanced Pyrotechnics Damage dealt by a bomb's explosion generates 0.1 Adrenaline Points.
Battle Frenzy Instead of its previous effect, Battle Trance now increases critical hit chance by 8% per Adrenaline Point.
Strong Back Maximum inventory weight is increased by 60.
Gorged on Power The bonus from a Place of Power lasts indefinitely, but only one such bonus can be active at a given time.
Gourmet Eating food regenerates Vitality for 20 minutes.
In Combat's Fires You ignore Bomb and special bolt effects.
Heavy Artillery Bomb damage is increased by 200% -- but the number of bombs in slots is decreased by 50%. Doesn't apply to bombs which deal no damage.
Attack is the Best Defense If your current Stamina level is too low, Signs can be cast using adrenaline points, Parries 0.1 point, Counterattacks 0.4 point. Dodges 0.3 point, Rolls 0.2 point. Cannot be activated more than once every 5 seconds.

General Skills Gallery

General skill 2 (1)
Sun and Stars

During the day, Vitality regenerates by an additional 10 points per second when not in combat. At night, Stamina regenerates by an additional 1 point per second during combat.

General skill
Survival Instinct

Increases maximum Vitality by 500.

General skill3 (1)
Cat School Techniques

Each piece of light armor increases critical hit damage by 25% and fast attack damage by 5%.

General skill3 (1)
Griffin School Techniques

Each piece of medium armor increases your Sign intensity by 5% and Endurance regeneration by 5%.

 

General skill3 (1)
Bear School Techniques

Each piece of heavy armor increases your strong attack 5% and maximum health by 5%.

General skill 3
Metabolism Control

Increases maximum Toxicity by 30.

General skill 4 (1)
Focus

Adrenaline Points also increase your Sign damage.

General skill5 (1)
Steady Shot

Crossbow deals 25% more damage.

 

General skill6 (1)
Adrenaline Burst

Increases Adrenaline generation by 5%. Using Signs now generates Adrenaline Points.

General skill7 (1)
Rage Management

If your current Stamina level is too low, Signs can be cast using adrenaline points.

Metabolism Boosts
Metabolism Boosts

If available, Adrenaline Points will be consumed to reduce the Toxicity cost of drinking potions by 33% per point. Does not affect decoctions.

Trick Shot
Trick Shot

You can shoot one additional bolt before you must reload.

 

Advanced Pyrotechnics
Advanced Pyrotechnics

Damage dealt by a bomb's explosion generates 0.1 Adrenaline Points.

Battle Frenzy
Battle Frenzy

Instead of its previous effect, Battle Trance now increases critical hit chance by 8% per Adrenaline Point.

Strong Back
Strong Back

Maximum inventory weight is increased by 60.

Gorged on Power
Gorged on Power

The bonus from a Place of Power lasts indefinitely, but only one such bonus can be active at a given time.

 

Gourmet
Gourmet

Eating food regenerates Vitality for 20 minutes.

In Combat's Fires
In Combat's Fires

You ignore Bomb and special bolt effects.

Heavy Artillery
Heavy Artillery

Bomb damage is increased by 200% -- but the number of bombs in slots is decreased by 50%. Doesn't apply to bombs which deal no damage.

Attack is the Best Defense
Attack is the Best Defense

If your current Stamina level is too low, Signs can be cast using adrenaline points, Parries 0.1 point, Counterattacks 0.4 point. Dodges 0.3 point, Rolls 0.2 point. Cannot be activated more than once every 5 seconds.




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